2c8a26c0d03318bd435beee93ccfa5f887917bed
L78's strict near-first order starved far LODs at 30 m/s (100% far holes, never completed). Unreal policy 2: once the collision ring is ready, LOD0-2 keep their reserve and far tiles are admitted as low-priority Horizon work; headless gives far work 1 of every 16 requests. Moving camera, far holes while moving: 1.4 m/s L77 8% / L78 29% / L79 31%; 30 m/s L77 8% / L78 100% / L79 72% (completes on dwell). Near readiness while moving at 30 m/s: 52 / 51 / 67%. Still worse than L77 for fast travel -> speed-adaptive policy next. World unchanged (v213). Fast tier PASS; Linux UE host builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Languages
C++
97.6%
C
2.3%
C#
0.1%