Linux UE builds failed on the Core wrapper module: the Linux-only PerModuleInline.gen.cpp saw Standalone/Compat
shadow headers instead of the engine's, and WITH_EDITOR was redefined under -Werror. Compat headers now forward
to the engine headers with include_next for generated Linux module TUs (canonical Core TUs opt into the Compat
definitions via CoreNamespacePreamble.h); CoreMinimal.h undefines WITH_EDITOR first. VoxelForgeCore.Build.cs
enables that forwarding and AVX2 on Linux only; VoxelForge.Build.cs disables Unity on Linux only. Portability:
std::int64_t consistently in VoxelContentManager.cpp; grouped &&/|| in VoxelRedefinedDensityField.cpp. Linux-only
trace fields split Core generateTile / mesh copy / RMC stream build. Standalone Clang and GCC whole-view hashes
are unchanged vs 3202193. The Unreal spawn trace is blocked by the owner's new assets (SW route sweep fails).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
109 lines
3.9 KiB
C++
109 lines
3.9 KiB
C++
// Bounded, opt-in startup trace for the complete streaming path.
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// The trace is deliberately independent of the shared Unreal log: callers provide an
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// absolute output path and every record is one JSON object per line.
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#pragma once
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#include "CoreMinimal.h"
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namespace VoxelForgeStartupTrace
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{
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struct VOXELFORGE_API FTileSample
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{
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int32 TileX = 0;
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int32 TileY = 0;
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int32 TileZ = 0;
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int32 Level = -1;
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int32 WorkPriority = 0;
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int32 Verdict = -1; // Mixed=0, AllSolid=1, AllAir=2, -1=not classified (early path)
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uint64 RequestOrdinal = 0;
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uint64 GenerationOrdinal = 0;
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uint64 RequestStartCycles = 0;
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uint64 WorkerTaskStartCycles = 0;
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uint64 WorkerTaskEndCycles = 0;
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uint32 WorkerThreadId = 0;
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bool bResidentAtRequest = false;
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bool bSealedSolidProof = false;
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bool bEmpty = true;
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int32 Vertices = 0;
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int32 Triangles = 0;
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uint64 GeometryBytes = 0;
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// This is worker-result -> game-thread mesh submission. Collision readiness is a later
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// per-tile RMC completion event recorded separately as collision_ready.
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double RequestToApplySeconds = 0.0;
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double QueueWaitSeconds = 0.0;
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double WorkerQueueSeconds = 0.0;
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double ResultQueueSeconds = 0.0;
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double WorkerTaskSeconds = 0.0;
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double GenerationSeconds = 0.0;
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double CoreGenerateSeconds = 0.0;
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double MeshCopySeconds = 0.0;
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double StreamBuildSeconds = 0.0;
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double ClassifySeconds = 0.0;
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double MeshSeconds = 0.0;
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double StreamSeconds = 0.0;
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double ApplySeconds = 0.0;
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};
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struct VOXELFORGE_API FApplyFrameSample
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{
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uint64 Frame = 0;
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double FrameSeconds = 0.0;
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double SpeedCmPerSecond = 0.0;
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double ApplySeconds = 0.0;
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double DrainSeconds = 0.0;
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int32 ActiveTasks = 0;
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int32 RunningWorkerTasks = 0;
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int32 TaskCap = 0;
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int32 PendingTiles = 0;
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int32 PendingResultsEstimate = 0;
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int32 ResultsDrained = 0;
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int32 ApplyResultsByLevelTotal = 0;
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int32 MeshesApplied = 0;
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int32 MaxApplies = 0;
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double ApplyBudgetMilliseconds = 0.0;
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bool bCountLimitReached = false;
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bool bTimeLimitReached = false;
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TStaticArray<int32, 9> PendingByLevel{};
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TStaticArray<int32, 9> ApplyResultsByLevel{};
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TStaticArray<int32, 9> MeshesAppliedByLevel{};
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TStaticArray<double, 9> ApplySecondsByLevel{};
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};
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/** Starts when -voxel.StartupTraceFile=<absolute path> is present. */
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VOXELFORGE_API void BeginFromCommandLine();
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VOXELFORGE_API bool IsActive();
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/** FieldsJson is the contents after the type/timestamp object prefix, without braces. */
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VOXELFORGE_API void RecordEvent(const TCHAR* Type, const FString& FieldsJson = FString());
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VOXELFORGE_API void RecordRequest(const FTileSample& Sample, uint32 Epoch);
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VOXELFORGE_API void StageBegin(const TCHAR* Name);
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VOXELFORGE_API void StageEnd(const TCHAR* Name);
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VOXELFORGE_API void RecordTile(const FTileSample& Sample);
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/** One game-thread result-drain sample, including worker occupancy and per-LOD applies. */
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/** Echantillon de vidage des resultats, avec occupation des travailleurs et applications par LOD. */
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VOXELFORGE_API void RecordApplyFrame(const FApplyFrameSample& Sample);
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/** Writes the final bounded summary and closes the file. Safe to call more than once. */
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VOXELFORGE_API void Finish(const TCHAR* Reason);
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/** RAII helper for stages which have early-return failure paths. */
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class VOXELFORGE_API FStageScope
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{
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public:
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explicit FStageScope(const TCHAR* InName);
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~FStageScope();
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FStageScope(const FStageScope&) = delete;
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FStageScope& operator=(const FStageScope&) = delete;
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private:
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FString Name;
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bool bActive = false;
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};
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}
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