2ef0ca72b28de4f02671567cb40ee2404aac41e8
Policy 3 movement traces (12 s move + 5 s dwell, 3 runs each). Unreal 30 m/s: near LOD0-2 ready while moving 31.6 -> 44.2% (LOD0 15.4 -> 34.7%), world tick p99/max 23.1/28.3 -> 11.3/13.6 ms, dwell completion 3.55 -> 3.22 s; far holes 2.5 -> 4.3%. Walking unchanged (~99%). Stale work is small (1.9% of moving LOD0 tiles finish out of range); the remaining limit is sustained generation throughput (8 task slots, p95 worker 105 ms). Near:far stays 4:1. World unchanged (pinned hashes pass). Fast tier PASS; Linux UE builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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