Readback barrier fix (GL_TEXTURE_UPDATE_BARRIER_BIT before glGetTexImage); check_repeatability.py compares full-field checksums across query/capture settings - Intel GPU PASS (3b9d45905c7aafff), llvmpipe PASS, mismatch control fails. New runtime module VoxelForgeLivingPlane (separate from generation): RDG global shader (Shaders/LivingPlane.usf), ping-pong RGBA32F render targets, actor with WPO plane and object inputs, no CPU readback. Compiles in Linux UE 5.7. Windows build: Source/VoxelForgeLivingPlane/*, Shaders/LivingPlane.usf, VoxelForge.uplugin. Setup: UE-SETUP.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
47 lines
900 B
Plaintext
47 lines
900 B
Plaintext
# Ignore everything
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*
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# But keep this gitignore file
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!.gitignore
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# Keep Source folder and its contents
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!/Source/
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!/Source/**
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# Plugin runtime shader source.
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!/Shaders/
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!/Shaders/**
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# Portable CPU generator and D3D11 viewer.
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!/Standalone/
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!/Standalone/**
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/Standalone/Build/
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/Standalone/bin/
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# Research and prototype experiments.
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!/Experiments/
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!/Experiments/**
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# The guarded single-entry test harness is source, not generated output.
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!/Tools/
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!/Tools/**
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/Tools/**/__pycache__/
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# Closed / historical documents.
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!/Docs/
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!/Docs/**
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!VoxelForge.uplugin
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# Keep every design / doc markdown at any depth
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!*.md
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/Standalone/data/*.log
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/Standalone/data/*.err
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/Standalone/data/*.vfmesh
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/Standalone/Research/**/*.log
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# Web viewer world exports (regenerate with Standalone/Tools/webviewer/export_world.py)
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/Standalone/Tools/webviewer/meshes/*-arrival.glb
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/Standalone/Tools/webviewer/meshes/*-passage.glb
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