Files
VoxelForge/Standalone/Compat/StandaloneDataAssetGlue.cpp
T
Fr0zkaandClaude Opus 5.5 1276fd11e3 wip(assembler): round L1 -- Linux baseline on abyss: Linux world identical to Windows
Headless Linux benchmark/hash tool (Clang 19 / GCC 14) sharing the viewer's plan builder and
streaming pipeline (moved verbatim into StreamBenchmarkPipeline.h / WorldAssemblyPrototype.h).
Owner Round17 view: density/mesh/payload/topology hashes equal the Windows S13 reference at
W1/W8/W12 (Clang, 3 runs each) and W8 (GCC), with -ffp-contract=off. No output change.
Baseline (i9-12900H, CPUs 0-11, powersave/balance_performance): whole view W8 3.562 s median,
W12 3.512 s, W1 16.555 s; peak RSS < 605 MiB.
Review: the default-stack crash is 17.3 MiB of static TLS per thread (glibc puts it in the
thread stack; HeightfieldColumnCache 6.8 MB), not recursion -- open, after S14.
MSVC compile of the viewer refactor not verified (no MSVC here).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:18:34 +02:00

38 lines
1.2 KiB
C++

#include "VoxelSeasonAsset.h"
#include "VoxelSeasonManifest.h"
#include "VoxelStrateDefinition.h"
#include "VoxelStartupTrace.h"
// The owner's exported settings have no active Season reference. Engine deserialization already
// ran the version migration before export, so the standalone data holder only reapplies the
// current normalized compatibility field.
void UVoxelStrateDefinition::PostLoad()
{
GenerationParams.bTunnelFloorEnabled = true;
}
FPrimaryAssetId UVoxelSeasonAsset::GetPrimaryAssetId() const
{
return FPrimaryAssetId(TEXT("VoxelSeason"),GetFName());
}
bool UVoxelSeasonAsset::LoadManifest(FVoxelSeasonManifest& OutManifest, FString& OutReport) const
{
OutManifest = FVoxelSeasonManifest();
OutReport = TEXT("Standalone owner snapshot has no active season manifest.");
return false;
}
namespace VoxelForgeStartupTrace
{
void BeginFromCommandLine() {}
bool IsActive() { return false; }
void RecordEvent(const TCHAR*, const FString&) {}
void StageBegin(const TCHAR*) {}
void StageEnd(const TCHAR*) {}
void RecordTile(const FTileSample&) {}
void Finish(const TCHAR*) {}
FStageScope::FStageScope(const TCHAR*) {}
FStageScope::~FStageScope() = default;
}