41ba3c34a9f0ca286db9d84c52a033cc5210beaa
The old handoff's "first action" (confirm the Underwater coverage number) and its
"one task everything is waiting on" (make FRoomGraphSource::EffectOverBox answer
spatially) are both done, so most of it was actively misleading.
What it says now:
- T1.d is real and measured: 11 of 40 tiles proved AllSolid at production
defaults, 14641 voxels brute-forced, 0 violations; dense fixture correctly 0.
- A boxed invariant near the top, because it is the most dangerous thing in the
current code: Identity from the room source means Sdf >= T, not FLT_MAX, and
any new Sdf consumer with a bigger threshold silently produces tiles with no
geometry and no collision.
- First action is now "build e002bd4 and read ONE line" (VerticalShafts box
verdicts), including what to check first if it is still 0 -- ExtraReach --
rather than re-deriving, which is what cost three rounds on TunnelNetwork.
- Both old debts restated with their real status: the per-room-op bound is
DORMANT (checked, premise reversed), and AUDIT C2 is FIXED on the switch path
with a note on why the audit's own suggested alternative was the wrong fix.
- The warp squeeze is parked WITH its measured ceiling and a recorded negative
result, so the obvious next attempt (local Lipschitz warp bound) is not
repeated: 8.5 * 0.206 = 1.75 exceeds the global range bound of 1.5.
New method lessons, led by the one this session actually paid for: instrument
what you ASSUMED, not just what you changed. Also that a sampler must cover a
period of what it samples, that a fixture tuned for coverage can be antagonistic
to what you are measuring, that diagnostics must report this run rather than
carry narrative, and that you must not assert a number you intend to improve.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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