451ebcb7766703d571be1ce5d6865368c78fb62c
Jahni built the last two commits and the game looks fine. Closing the thread. OPSTACK-HANDOFF.md fully rewritten. The old one had become a private dialect -- "you've started using very unique terminology, i have NO idea what you've been doing" -- which is a failure of the document, not the reader. The new version leads with what the op stack was for, says plainly that Phase 3 was never built and is not being built, carries the honest three-week ledger (120 commits, every feat: a port, the world unchanged by design), and translates the jargon. Final state: 8/8 archetypes live and bit-identical, 14/14 tests green through871ca19, violations 0, and 39% of tiles skipped in the running game against 0% that morning. Flagged in the handoff:4d33321and91585eaare built but not re-verified -- the suite has not been re-run since. Two named checks, and revert4d33321if either fails; the 39% does not depend on it. Direction agreed: no Phase 3, no further refactoring, old switch stays as the oracle, next work is visible content from fable-idea.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Description
No description provided
Languages
C++
97.6%
C
2.3%
C#
0.1%