Islands read as separate (91.89% open sky at mid-height), underside cavity closed, rim teeth were capture shading. Island manifest import + BuildHost proof passed on the pre-cache tree; M1 SurfaceWorld and M2 V1/V2 gates passed. Known open: final XY-column cache compiled in the owner build but is unverified; island LOD0 p95 ~155 ms misses the 133 ms sprint deadline (legacy ~43 ms); the island manifest only fits the BuildHost fixture layout (owner's world: Core init fails, empty world) -> round 4 builds plans inside Unreal. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
#include "VoxelSettings.h"
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#include "VoxelSeasonAsset.h"
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#if WITH_EDITOR
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#include "Misc/FileHelper.h"
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#endif
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#include <VoxelForgeCore/VoxelForgeCore.h>
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#include <string>
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int32 UVoxelSettings::GetEffectiveWorldSeed() const
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{
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if (!Season.IsNull())
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{
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if (const UVoxelSeasonAsset* Asset = Season.LoadSynchronous())
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{
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return Asset->GetSeasonSeed();
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}
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}
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return Seed;
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}
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float UVoxelSettings::GetEffectiveOriginSpineRadius() const
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{
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if (!Season.IsNull())
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{
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if (const UVoxelSeasonAsset* Asset = Season.LoadSynchronous())
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{
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return Asset->GetOriginSpineRadius();
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}
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}
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return OriginSpineRadius;
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}
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float UVoxelSettings::GetEffectiveWorldRadiusVoxels() const
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{
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if (!Season.IsNull())
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{
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if (const UVoxelSeasonAsset* Asset = Season.LoadSynchronous())
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{
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return Asset->GetWorldRadiusVoxels();
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}
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}
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return WorldRadiusVoxels;
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}
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int32 UVoxelSettings::GetEffectiveSeasonNumber() const
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{
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if (!Season.IsNull())
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{
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if (const UVoxelSeasonAsset* Asset = Season.LoadSynchronous())
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{
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return Asset->GetSeasonNumber();
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}
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}
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return CurrentSeason;
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}
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bool UVoxelSettings::SetWorldAssemblyManifestJson(const FString& InJson, FString& OutReport)
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{
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OutReport.Reset();
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if (InJson.IsEmpty())
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{
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OutReport = TEXT("world assembly manifest JSON is empty");
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return false;
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}
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FTCHARToUTF8 Utf8Json(*InJson);
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std::string CoreError;
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const std::optional<VoxelForgeCore::WorldAssemblyManifest> Manifest =
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VoxelForgeCore::WorldAssemblyManifest::FromJson(
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std::string_view(Utf8Json.Get(), static_cast<std::size_t>(Utf8Json.Length())), CoreError);
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if (!Manifest)
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{
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OutReport = FString::Printf(TEXT("world assembly manifest is invalid: %s"),
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UTF8_TO_TCHAR(CoreError.c_str()));
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return false;
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}
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if (Manifest->recipe.seed != static_cast<uint32>(GetEffectiveWorldSeed()))
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{
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OutReport = FString::Printf(
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TEXT("world assembly seed %u does not match the effective settings seed %d"),
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Manifest->recipe.seed, GetEffectiveWorldSeed());
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return false;
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}
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const std::string CanonicalJson = Manifest->ToJson();
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if (CanonicalJson.empty())
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{
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OutReport = TEXT("world assembly manifest could not be canonicalized");
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return false;
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}
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Modify();
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WorldAssemblyManifestJson = UTF8_TO_TCHAR(CanonicalJson.c_str());
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WorldAssemblyManifestHash = FString::Printf(TEXT("%016llx"),
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static_cast<unsigned long long>(Manifest->contentHash));
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MarkPackageDirty();
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OutReport = FString::Printf(
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TEXT("imported native world assembly %s (%d SurfaceWorld plans, %d floating-island plans)"),
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*WorldAssemblyManifestHash, static_cast<int32>(Manifest->plan.strates.size()),
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static_cast<int32>(Manifest->floatingIslands.size()));
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return true;
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}
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bool UVoxelSettings::GetWorldAssemblyManifestJson(
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FString& OutCanonicalJson, FString& OutContentHash, FString& OutError) const
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{
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OutCanonicalJson.Reset();
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OutContentHash.Reset();
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OutError.Reset();
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if (WorldAssemblyManifestJson.IsEmpty())
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{
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if (!WorldAssemblyManifestHash.IsEmpty())
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{
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OutError = TEXT("world assembly hash is set but its manifest JSON is empty");
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return false;
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}
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return true;
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}
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FTCHARToUTF8 Utf8Json(*WorldAssemblyManifestJson);
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std::string CoreError;
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const std::optional<VoxelForgeCore::WorldAssemblyManifest> Manifest =
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VoxelForgeCore::WorldAssemblyManifest::FromJson(
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std::string_view(Utf8Json.Get(), static_cast<std::size_t>(Utf8Json.Length())), CoreError);
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if (!Manifest)
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{
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OutError = FString::Printf(TEXT("cooked world assembly manifest is invalid: %s"),
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UTF8_TO_TCHAR(CoreError.c_str()));
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return false;
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}
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if (Manifest->recipe.seed != static_cast<uint32>(GetEffectiveWorldSeed()))
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{
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OutError = TEXT("cooked world assembly seed no longer matches the effective settings seed");
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return false;
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}
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const FString ComputedHash = FString::Printf(TEXT("%016llx"),
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static_cast<unsigned long long>(Manifest->contentHash));
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if (!ComputedHash.Equals(WorldAssemblyManifestHash, ESearchCase::IgnoreCase))
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{
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OutError = FString::Printf(
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TEXT("cooked world assembly hash mismatch (stored %s, computed %s)"),
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*WorldAssemblyManifestHash, *ComputedHash);
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return false;
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}
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const std::string CanonicalJson = Manifest->ToJson();
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if (CanonicalJson.empty())
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{
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OutError = TEXT("cooked world assembly manifest could not be canonicalized");
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return false;
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}
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OutCanonicalJson = UTF8_TO_TCHAR(CanonicalJson.c_str());
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OutContentHash = ComputedHash;
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return true;
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}
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void UVoxelSettings::ImportWorldAssemblyManifestJson()
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{
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#if WITH_EDITOR
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FString JsonText;
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FString Report;
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if (SourceWorldAssemblyManifestJson.FilePath.IsEmpty()
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|| !FFileHelper::LoadFileToString(JsonText, *SourceWorldAssemblyManifestJson.FilePath))
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{
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UE_LOG(LogTemp, Error, TEXT("[VoxelSettings] Could not read world assembly manifest '%s'."),
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*SourceWorldAssemblyManifestJson.FilePath);
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return;
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}
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if (!SetWorldAssemblyManifestJson(JsonText, Report))
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{
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UE_LOG(LogTemp, Error, TEXT("[VoxelSettings] World assembly import failed: %s"), *Report);
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return;
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}
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UE_LOG(LogTemp, Log, TEXT("[VoxelSettings] %s"), *Report);
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#else
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UE_LOG(LogTemp, Error, TEXT("[VoxelSettings] World assembly JSON import is editor-only."));
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#endif
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}
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