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Fr0zkaandClaude Opus 5.5 5441c7da5c standalone: 64 m full-detail override, detailed round tunnels, optional mesh cache -- generation itself NOT faster
ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at
~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s.
The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of
already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained
deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs
changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-03 08:59:46 +02:00

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# Ignore everything
*
# But keep this gitignore file
!.gitignore
# Keep Source folder and its contents
!/Source/
!/Source/**
# Portable CPU generator and D3D11 viewer.
!/Standalone/
!/Standalone/**
/Standalone/Build/
/Standalone/bin/
# The guarded single-entry test harness is source, not generated output.
!/Tools/
!/Tools/**
/Tools/**/__pycache__/
# Closed / historical documents.
!/Docs/
!/Docs/**
!VoxelForge.uplugin
# Keep every design / doc markdown at any depth
!*.md
/Standalone/data/*.log
/Standalone/data/*.err
/Standalone/data/*.vfmesh