ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at ~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s. The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
34 lines
555 B
Plaintext
34 lines
555 B
Plaintext
# Ignore everything
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*
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# But keep this gitignore file
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!.gitignore
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# Keep Source folder and its contents
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!/Source/
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!/Source/**
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# Portable CPU generator and D3D11 viewer.
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!/Standalone/
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!/Standalone/**
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/Standalone/Build/
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/Standalone/bin/
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# The guarded single-entry test harness is source, not generated output.
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!/Tools/
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!/Tools/**
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/Tools/**/__pycache__/
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# Closed / historical documents.
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!/Docs/
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!/Docs/**
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!VoxelForge.uplugin
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# Keep every design / doc markdown at any depth
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!*.md
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/Standalone/data/*.log
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/Standalone/data/*.err
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/Standalone/data/*.vfmesh
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