ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at ~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s. The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
68 lines
3.4 KiB
PowerShell
68 lines
3.4 KiB
PowerShell
[CmdletBinding()]
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param([string]$OutputName = 'VoxelForgeStandalone.exe')
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$ErrorActionPreference = 'Stop'
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$BuildHostProcess = Get-Process -Id $PID
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$BuildHostProcess.PriorityClass = 'BelowNormal'
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$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFF00
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$Root = [IO.Path]::GetFullPath($PSScriptRoot)
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$BuildDir = Join-Path $Root 'Build'
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$BinDir = Join-Path $Root 'bin'
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if ([IO.Path]::GetFileName($OutputName) -ne $OutputName -or [IO.Path]::GetExtension($OutputName) -ne '.exe') {
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throw "OutputName must be an executable filename, not a path: $OutputName"
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}
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$OutputPath = Join-Path $BinDir $OutputName
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[IO.Directory]::CreateDirectory($BuildDir) | Out-Null
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[IO.Directory]::CreateDirectory($BinDir) | Out-Null
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$VcVars = 'E:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat'
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if (-not (Test-Path -LiteralPath $VcVars -PathType Leaf)) { throw "MSVC environment script not found: $VcVars" }
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$Sources = @(
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(Join-Path $Root 'Source\StandaloneViewer.cpp'),
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(Join-Path $Root 'Compat\UnrealPerlin.cpp'),
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(Join-Path $Root 'Compat\StandaloneDataAssetGlue.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelBiomeDefinition.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelCaveMorphology.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityAblation.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityOpStack.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityProfile.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDiffLayer.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelGenerator.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelHeightOpStack.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelMarchingCubesMesher.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelSettings.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateComposer.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateManager.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateMeasure.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelTerrainOpDefinition.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelWormField.cpp')
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)
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foreach ($Source in $Sources) {
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if (-not (Test-Path -LiteralPath $Source -PathType Leaf)) { throw "Required source is missing: $Source" }
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}
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$ResponsePath = Join-Path $BuildDir 'standalone.rsp'
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$RspLines = @(
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'/nologo', '/std:c++20', '/O2', '/arch:AVX2', '/fp:precise', '/EHsc',
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'/D_CRT_SECURE_NO_WARNINGS',
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('/I"{0}"' -f (Join-Path $Root 'Compat')),
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('/I"{0}"' -f (Join-Path $Root 'Source')),
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('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Public')),
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('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Private')),
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('/Fe"{0}"' -f $OutputPath)
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)
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# This build stays serial (no /MP); the daytime ceiling is four compiler processes.
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foreach ($Source in $Sources) { $RspLines += ('"{0}"' -f $Source) }
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$RspLines += @('/link','d3d11.lib','dxgi.lib','d3dcompiler.lib','user32.lib','gdi32.lib')
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[IO.File]::WriteAllLines($ResponsePath,$RspLines,[Text.UTF8Encoding]::new($false))
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Push-Location $BuildDir
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try {
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$CommandLine = 'call "{0}" >nul && start /belownormal /wait cl.exe @"{1}"' -f $VcVars,$ResponsePath
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& $env:ComSpec /d /s /c $CommandLine
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if ($LASTEXITCODE -ne 0) { throw "Standalone MSVC build failed with exit code $LASTEXITCODE" }
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} finally {
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Pop-Location
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}
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Write-Host "Built $OutputPath"
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