667da8df14ac6260887788041931d3cc962fb643
Written by the classifier-fix Codex round before it was closed. The classifier is a second evaluator -- interval proofs, exact certificates and final-field validation -- beside the canonical lowered one, and the runtime can validate the same tile again before meshing. Any classifier kept long-term must consume the lowered representation and reusable density data. That round's other uncommitted edit was NOT kept: it flipped GVoxelForgeOuterClassifierMode 1 -> 0, turning the outer classifier off by default. That was A/B setup for an unfinished experiment, not a measured decision, so the committed default (1, classifier on) is restored. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X9DLqyXrJxG4TojzDrSmVw
measure(perf): the remaining 4.3x is ALL density evaluation -- and the classifier costs 3.5x in game
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