7ece3ceafc6e954ed31c9f60647dcd52a83713b9
Records in the repo what two days of perf rounds established: the in-game worker CPU trajectory (~184 s -> ~34 s static), the remove-one ablation costs, the three approaches that were tried and not kept (with where the parked work lives), the measurement lessons that each cost a round, and the next candidates. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
measure(perf): the remaining 4.3x is ALL density evaluation -- and the classifier costs 3.5x in game
Languages
C++
97.6%
C
2.3%
C#
0.1%