Files
VoxelForge/Source/VoxelForge/Public/VoxelStrateMeasure.h
T
Fr0zkaandClaude Opus 5 859a9b25c1 feat(composer): the structure roll -- 64 distinct stacks nobody wrote
Tier 4b. Until now the composer varied PARAMETERS within an archetype:
differently-sized caves. This rolls STRUCTURE, which is what makes a strate
a different KIND of place.

Per COMPOSER-NOTES §3.2: roll root polarity (rock+carve or void+fill) ->
a shape source legal for that polarity -> the conversion FOLLOWS from
polarity rather than being rolled -> k modifiers drawn from what the
CHANNEL DECLARATIONS say is legal, not from a hand-written list ->
structural posts appended automatically and not omittable.

  64 distinct recipes of 64          (perfect structural diversity)
  invalid recipes emitted: 0         (the roller cannot produce an
                                      order the DAG validator rejects)
  survival 46/64 (71.9%)             non-vacuous 62, largest-share 60,
                                      law pass 48

⭐ AND THEY ARE REAL PLACES NOBODY DESIGNED. Root polarity as a one-bit
identity lever, exactly as §3.2 predicted:

  VF|r=vd/T|s=rg/T|x=fl/T   TunnelNetwork's ROOM GRAPH rooted in void with
                            a FILL -- rooms become solid blobs hanging in
                            open space. air .978, feature scale 64.
  VF|r=vd/M|s=lt/M|x=fl/M   Maze's lattice corridors filled instead of
                            carved. air .938, feature scale 16.
  RC|r=rk/V|s=sh/V|x=cv/V   shafts carved from rock with a Maze modifier
                            set they never ship with.

Same parts, different worlds. That is the whole thesis of the op stack,
finally exercised.

⭐⭐ AND THE VERDICTS HOLD ON STACKS NOBODY VERIFIED:
  489 proved (213 AllSolid, 276 AllAir), 2,071 mixed
  650,859 voxels brute-forced
  0 VIOLATIONS

This is what 8e346a3 was for. A false uniform verdict on an invented stack
means no geometry, no collision, and a player falls through the floor --
and it is the failure that cannot be seen without brute force. Zero.

Survival is 71.9% against 92.2% for the parameter roll, and that is the
EXPECTED direction, not a regression. Rolling structure aggressively is
supposed to fail sometimes; §3.5's reject-and-resample is what that is for.
A composer that only emits safe stacks is not exploring. Deliberately not
tuned.

Recipes are serialisable (op ids + param-block bindings), so a season
manifest can ship one -- which is also what will let an archetype become a
spatial REGION inside a strate rather than a label on it.

Build clean, 24 succeeded / 0 failed, verified by me in VoxelM.log.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VJiTcTSDNkKBtnNdiBtdaU
2026-09-04 15:21:27 +02:00

230 lines
9.6 KiB
C++

// Read-only, headless measurements over a coarse sample of one strate.
#pragma once
#include "CoreMinimal.h"
class UVoxelGenerator;
class UVoxelStrateManager;
/** Read-only density source used by the offline Tier 2 pass for a materialised custom stack. */
class VOXELFORGE_API IVoxelStrateDensitySampler
{
public:
virtual ~IVoxelStrateDensitySampler() = default;
virtual float SampleDensity(float WorldX, float WorldY, float WorldZ) const = 0;
};
/** Explicit outcome of a coarse connectivity query plus its full-resolution route re-check. */
enum class EVoxelConnectivityResult : uint8
{
Connected,
NotConnectedAtThisResolution, // Evidence only at this grid's resolution; corridors thinner than SampleStep are invisible.
StartCellSolid,
GoalCellSolid,
OutOfWindow,
CoarseLiedBudgetExhausted // Unknown: retries are exhausted, or the refutation has no coarse edge to exclude.
};
/** Settings for the deterministic coarse grid used by the strate measurement pass. */
struct VOXELFORGE_API FVoxelStrateMeasureSettings
{
int32 SampleStep = 4; // Voxels between samples.
int32 RadiusInVoxels = 256; // Half-extent in X and Y around CenterXY.
FVector2D CenterXY = FVector2D::ZeroVector; // Actor-space voxel coordinates.
// When both points are set, replace the square centered on CenterXY with the XY AABB of the
// two points expanded by CoverMarginVoxels. This keeps a mouth-to-mouth measurement sized by
// the mouths' separation instead of by their distance from the world origin.
TOptional<FVector2D> CoverPointA;
TOptional<FVector2D> CoverPointB;
float CoverMarginVoxels = 48.0f;
int32 MaxCells = 8000000; // Refuse a grid larger than this many cells.
int32 MaxRouteRetries = 16; // Alternate coarse routes to full-resolution-check after the first route.
int32 HeadroomCells = 2; // Air cells above a floor cell required for walkable.
int32 InteriorMarginVoxels = -1; // <0 = derive from BoundarySealThickness (2x, clamped); explicit 0 includes the seal.
};
/** Metrics derived from one coarse grid and its single air flood fill. */
struct VOXELFORGE_API FVoxelStrateMetrics
{
bool bValid = false;
FString RefusalReason;
int64 NumSampled = 0;
int64 NumAir = 0;
int64 NumSolid = 0;
float AirFraction = 0.f;
int32 NumAirComponents = 0;
float LargestComponentShare = 0.f;
FVector LargestComponentPoint = FVector::ZeroVector; // Actor-space voxel coords; valid iff NumAir > 0.
int64 LargestComponentCells = 0;
int32 NumComponentsAtLeast1Pct = 0;
float WalkableFraction = 0.f;
float MedianFeatureScale = 0.f;
int32 MedianVerticalClearance = 0;
// The exact vertical window used by the measurement: [SampledMinZ, SampledMaxZ).
int32 ResolvedMarginVoxels = 0;
int32 SampledMinZ = 0;
int32 SampledMaxZ = 0;
// The exact sampled XY box and dimensions. For a fitted window these are the AABB-derived
// dimensions; for the legacy window they describe CenterXY +/- RadiusInVoxels.
int32 SampledNumX = 0;
int32 SampledNumY = 0;
int32 SampledNumZ = 0;
float SampledMinX = 0.0f;
float SampledMaxX = 0.0f;
float SampledMinY = 0.0f;
float SampledMaxY = 0.0f;
// Air-component sizes in deterministic flood-fill discovery order. Keeping these facts from
// the one required flood fill lets diagnostics classify small non-largest components without
// sampling the source a second time.
TArray<int64> AirComponentCells;
};
/**
* Component facts for one coarse mouth-to-mouth query.
*
* The component shares are fractions of the sampled air cells. The two component distances are
* exact spatial Euclidean distances in coarse-cell coordinates to the nearest cell of the other
* mouth's component. Solid cells do not participate in that proximity calculation because it
* measures geometric separation between air components, not an alternate route. A distance of
* zero means both mouths resolve to the same component. Negative distances mean that the
* requested grid or endpoint could not be analyzed.
*/
struct VOXELFORGE_API FVoxelConnectivityDiagnostics
{
bool bValid = false;
EVoxelConnectivityResult Result = EVoxelConnectivityResult::OutOfWindow;
bool bStartSnapped = false;
bool bGoalSnapped = false;
int32 NumRouteRetries = 0; // Alternate routes full-resolution-checked after the first route.
int64 NumAirCells = 0;
int64 StartComponentCells = 0;
int64 GoalComponentCells = 0;
int64 LargestComponentCells = 0;
float StartComponentShare = 0.0f;
float GoalComponentShare = 0.0f;
float LargestComponentShare = 0.0f;
bool bStartComponentIsLargest = false;
bool bGoalComponentIsLargest = false;
float StartToGoalComponentDistanceCells = -1.0f;
float GoalToStartComponentDistanceCells = -1.0f;
};
/**
* Measure one strate in actor-space voxel coordinates.
*
* The pass samples the requested strate between a resolved margin inside its top and bottom
* boundaries, flood-fills its air once, and derives all returned metrics from that same grid.
* It never mutates either input object.
*/
VOXELFORGE_API FVoxelStrateMetrics VF_MeasureStrate(
const UVoxelGenerator& Generator,
const UVoxelStrateManager& Manager,
int32 StrateIndex,
const FVoxelStrateMeasureSettings& Settings);
/** The same Tier 2 pass over an explicit voxel Z window and a custom read-only sampler. */
VOXELFORGE_API FVoxelStrateMetrics VF_MeasureStrateWithSampler(
const IVoxelStrateDensitySampler& Sampler,
int32 StrateBottomWorldZ,
int32 StrateTopWorldZ,
float BoundarySealThickness,
const FVoxelStrateMeasureSettings& Settings);
/**
* Test coarse connectivity and re-check recovered coarse routes at full resolution.
*
* If an endpoint's own coarse cell is solid, the query searches the 26 neighbouring cells and
* uses the nearest air cell when one exists. The snap flags report those repairs. Solid-cell
* results are returned only when no adjacent air cell exists. When a route fails its
* full-resolution re-check, the failed coarse edge is excluded from a deterministic local
* blocklist and BFS is retried up to MaxRouteRetries. A missing route after exclusions returns
* NotConnectedAtThisResolution. If the retry budget is exhausted while routes are still being
* refuted, the result is CoarseLiedBudgetExhausted: unknown, not disconnected. The same unknown
* result is used when a refutation is in an endpoint-to-cell segment with no coarse edge to
* exclude. Every Connected result has a fully re-walked air route.
*/
VOXELFORGE_API EVoxelConnectivityResult VF_AreConnected(
const UVoxelGenerator& Generator,
const UVoxelStrateManager& Manager,
int32 StrateIndex,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings,
bool& bOutStartSnapped,
bool& bOutGoalSnapped);
/** The same query as the simple overload, with the number of alternate routes actually tried. */
VOXELFORGE_API EVoxelConnectivityResult VF_AreConnected(
const UVoxelGenerator& Generator,
const UVoxelStrateManager& Manager,
int32 StrateIndex,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings,
bool& bOutStartSnapped,
bool& bOutGoalSnapped,
int32& OutNumRouteRetries);
/**
* The same connectivity query with component facts returned from the same sampled grid. This
* overload exists for diagnostics that need both the required route verdict and the component
* containing one endpoint without sampling the strate a second time.
*/
VOXELFORGE_API EVoxelConnectivityResult VF_AreConnected(
const UVoxelGenerator& Generator,
const UVoxelStrateManager& Manager,
int32 StrateIndex,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings,
bool& bOutStartSnapped,
bool& bOutGoalSnapped,
FVoxelConnectivityDiagnostics& OutDiagnostics);
/**
* Return the component sizes and spatial separation facts for the same query performed by
* VF_AreConnected. The returned Result uses the same retrying full-resolution route re-check,
* and NumRouteRetries reports the number of alternate routes actually checked. bValid means the
* sample grid was built and both endpoint coordinates were in its bounds; component fields
* remain zero/negative when an endpoint has no air cell to analyze. Largest-component membership
* treats equal-sized components as tied for largest.
*/
VOXELFORGE_API FVoxelConnectivityDiagnostics VF_DiagnoseConnectivity(
const UVoxelGenerator& Generator,
const UVoxelStrateManager& Manager,
int32 StrateIndex,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings);
/** Connectivity variant for the explicit custom-stack measurement window. */
VOXELFORGE_API EVoxelConnectivityResult VF_AreConnectedWithSampler(
const IVoxelStrateDensitySampler& Sampler,
int32 StrateBottomWorldZ,
int32 StrateTopWorldZ,
float BoundarySealThickness,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings,
bool& bOutStartSnapped,
bool& bOutGoalSnapped,
FVoxelConnectivityDiagnostics* OutDiagnostics = nullptr);
/** Full diagnostics variant for a custom stack. */
VOXELFORGE_API FVoxelConnectivityDiagnostics VF_DiagnoseConnectivityWithSampler(
const IVoxelStrateDensitySampler& Sampler,
int32 StrateBottomWorldZ,
int32 StrateTopWorldZ,
float BoundarySealThickness,
const FVector& AVoxel,
const FVector& BVoxel,
const FVoxelStrateMeasureSettings& Settings);