85a803b8739a815058c367147c587fd5b078c3eb
- Clipmap: finer rings snap to child-pair boundaries, so no two desired tiles of different levels overlap. Owner config 635 overlapping pairs -> 0; LOD0 ring 343 -> 512 tiles. New test sweeps 6,174 cases; fails on7486c29as intended, passes here. - Shared room-graph cache: Entry->Cache read/written only under the mutex (race fix). - ReconcileReadyTransitionVisibility indexed: moving p95 32.0 ms -> 0.31 ms. - Block-vs-scalar density equivalence test: 5.1M samples bit-identical; catches an injected optimistic EffectOverBox (5,612 mismatches). UNVALIDATED for merge: collision-gate stress passed 1 of 4 runs on this code (fails at 4.56 m, support collision unready at start); it passed on7486c29. No control run yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
measure(perf): the remaining 4.3x is ALL density evaluation -- and the classifier costs 3.5x in game
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