89fd9a002139b1b9789b63c993241a0f2365d4b7
GPU tile inputs are published as workers finish (LOD then camera distance); first
batch at 32 ready, later batches up to 256. Export wall 224 -> ~105 ms. A camera-near
partial shape compile was tried and removed (duplicated work, missing inputs).
My runs outside the sandbox (Step19Stream.exe, marker removed first, interleaved):
CPU 1.380 / 1.332 / 1.302 s
GPU 1.358 (marker miss: 0 GPU tiles) / 1.409 / 1.263 / 1.246 s (marker match,
~1,400 GPU tiles, warm-up queue 5-6 ms)
Cached timeline (run d): shape compile 70-652 ms, idle gap 698-850 ms, export
850-954 ms, GPU tail to 1,246 ms (235 ms GPU timestamps). Run b: one 15 ms tile,
ready 1.409 s. Target <= 1.0 s not met.
Audits: hashes w1/w8, walk 5,642/5,642, near 960 / far 1,114 0 diffs vs CPU and
WARP, thin 353, survival pass, ten captures as step 18, peak 6.17 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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