- Removed the thin automatic room-support slabs that left floating caps (in-view detached thin sheets 9 -> 0; the audit now also fails on isolated small components). - Bounded 16-voxel floor/wall blend (18 rejected: it created a sub-voxel sheet), 3-voxel strata/cave blend, C1 tunnel radius profile (0 radius/slope steps at joins). - Surface relief: broad octave with amplitude modulation instead of uniform bumps. - Cold, no cache: 64 m full detail 0.924 s (8 workers) / 0.715 s (16); whole view 2.016 / 1.605 s. - 1-worker and 6-worker hashes match; 5,642/5,642 passage samples open. Not solved: regular bands in the narrow passage shafts, a few slivers on tile boundaries, faint wall/floor plates; close-view mean surface distance to the owner field got worse (see REPORT.md). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
73 lines
3.6 KiB
PowerShell
73 lines
3.6 KiB
PowerShell
[CmdletBinding()]
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param([string]$OutputName = 'VoxelForgeStandalone.exe')
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$ErrorActionPreference = 'Stop'
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$BuildHostProcess = Get-Process -Id $PID
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$BuildHostProcess.PriorityClass = 'Normal'
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$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFFFF
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$Root = [IO.Path]::GetFullPath($PSScriptRoot)
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$BuildDir = Join-Path $Root 'Build'
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$BinDir = Join-Path $Root 'bin'
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if ([IO.Path]::GetFileName($OutputName) -ne $OutputName -or [IO.Path]::GetExtension($OutputName) -ne '.exe') {
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throw "OutputName must be an executable filename, not a path: $OutputName"
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}
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$OutputPath = Join-Path $BinDir $OutputName
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[IO.Directory]::CreateDirectory($BuildDir) | Out-Null
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[IO.Directory]::CreateDirectory($BinDir) | Out-Null
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$VcVars = 'E:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat'
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if (-not (Test-Path -LiteralPath $VcVars -PathType Leaf)) { throw "MSVC environment script not found: $VcVars" }
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$Sources = @(
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(Join-Path $Root 'Source\StandaloneViewer.cpp'),
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(Join-Path $Root 'Compat\UnrealPerlin.cpp'),
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(Join-Path $Root 'Compat\StandaloneDataAssetGlue.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelBiomeDefinition.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelCaveMorphology.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityAblation.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityOpStack.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityProfile.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelDiffLayer.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelGenerator.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelHeightOpStack.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelMarchingCubesMesher.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelSettings.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateComposer.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateManager.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateMeasure.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelTerrainOpDefinition.cpp'),
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(Join-Path $Root 'Source\VoxelForge\Private\VoxelWormField.cpp')
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)
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foreach ($Source in $Sources) {
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if (-not (Test-Path -LiteralPath $Source -PathType Leaf)) { throw "Required source is missing: $Source" }
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}
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$ResponsePath = Join-Path $BuildDir 'standalone.rsp'
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$RspLines = @(
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'/nologo', '/std:c++20', '/O2', '/arch:AVX2', '/fp:precise', '/EHsc', '/MP16',
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'/D_CRT_SECURE_NO_WARNINGS',
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('/I"{0}"' -f (Join-Path $Root 'Compat')),
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('/I"{0}"' -f (Join-Path $Root 'Source')),
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('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Public')),
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('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Private')),
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('/Fe"{0}"' -f $OutputPath)
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)
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# Run up to sixteen compiler processes on the permitted full-machine runner.
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foreach ($Source in $Sources) { $RspLines += ('"{0}"' -f $Source) }
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$RspLines += @('/link','d3d11.lib','dxgi.lib','d3dcompiler.lib','user32.lib','gdi32.lib')
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[IO.File]::WriteAllLines($ResponsePath,$RspLines,[Text.UTF8Encoding]::new($false))
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Push-Location $BuildDir
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try {
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# This PowerShell process already runs Normal with affinity 0xFFFF;
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# compile directly so cmd returns cl.exe's real exit code.
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$CommandLine = 'call "{0}" >nul && cl.exe @"{1}"' -f $VcVars,$ResponsePath
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& $env:ComSpec /d /s /c $CommandLine
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if ($LASTEXITCODE -ne 0) { throw "Standalone MSVC build failed with exit code $LASTEXITCODE" }
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if (-not (Test-Path -LiteralPath $OutputPath -PathType Leaf)) {
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throw "Standalone MSVC build reported success but did not produce: $OutputPath"
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}
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} finally {
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Pop-Location
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}
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Write-Host "Built $OutputPath"
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