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Fr0zka
98c2c8e1c5
Merge branch 'assembler/world' into wip/l134-cave-planner
2026-11-01 03:22:55 +01:00
Docs
/archive
chore(repo): archive historical docs under Docs/archive, drop tracked pycache
2026-09-28 13:46:17 +00:00
Saved
/Research
research(intervals): blends, dual contouring, surface relief -- look better, not there; new stages single-threaded
2026-10-02 04:23:38 +02:00
Source
streaming: one supplemental far apply per frame when the budget is half unused (L121)
2026-10-30 08:03:18 +01:00
Standalone
core: A/A noise floor (±1%) and small hot-path trims for the cave planner (L137, output = v236)
2026-11-01 03:22:55 +01:00
Tools
chore(unreal): U2 -- owner's four-generator plan staged; owner_world.json re-exported
2026-10-26 14:18:19 +01:00
.gitignore
tools: web viewer shows the owner's world; collapsible phone menu (W2)
2026-10-29 00:10:28 +01:00
AGENTS.md
docs: AGENTS.md for Codex (standing rules + working procedure)
2026-11-01 01:37:58 +01:00
ARCHITECTURE.md
docs+cleanup: CURRENT-STATE.md and dead L86/L88 ablation switches removed (L131)
2026-10-31 02:11:10 +01:00
CLAUDE.md
docs+cleanup: CURRENT-STATE.md and dead L86/L88 ablation switches removed (L131)
2026-10-31 02:11:10 +01:00
CODEMAP.md
docs+cleanup: CURRENT-STATE.md and dead L86/L88 ablation switches removed (L131)
2026-10-31 02:11:10 +01:00
CodexGuidance.md
fix(strate): aim at the room's centre, not beside it
2026-08-30 00:52:22 +02:00
COMPOSER-NOTES.md
chore(repo): archive historical docs under Docs/archive, drop tracked pycache
2026-09-28 13:46:17 +00:00
CURRENT-STATE.md
tools: per-strate density dispatch report in the fast tier (L132)
2026-10-31 02:40:58 +01:00
fable-idea.md
docs: the operator stack is the only density path
2026-09-28 16:09:59 +00:00
GDD.md
docs: a game design document, distilled from the transcript
2026-08-29 15:44:35 +02:00
RESEARCH-ASTRA-2026-10.md
docs(research): Astra round 3 -- interval columns, packed sign words, surface-emitting hierarchy, 900 ms budget
2026-10-01 23:40:47 +02:00
RESEARCH-SPEED-2026-09.md
docs(research): step 2 verdict -- exact per-sample density cannot reach 600 ms
2026-09-30 04:18:58 +02:00
REVIEW_FINDINGS.md
docs: the operator stack is the only density path
2026-09-28 16:09:59 +00:00
VoxelForge.uplugin
wip(unreal): VoxelForgeCore UBT module + asset adapter reproduce the standalone world
2026-10-08 19:38:18 +02:00
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