b839edd3a3a5918ca40960a1bd23037f7c756f67
cfad3d1's message blamed cross-round drift on the owner using his PC. That was my unverified guess, and it is false: he had not used the PC all day. The gap is systematic. The switch-off baseline measured 58 s static worker CPU in two rounds hours apart, against 48 s at2990009, and LOD0 generation p50 is ~4% slower than at2990009. Something left on with voxel.TileCacheWindow=0 costs ~10 s. Queued: attribute it with in-tree switches (first suspect: voxel.SpatialIndex auto-on at fused LOD1-2), never by running old commits. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
measure(perf): the remaining 4.3x is ALL density evaluation -- and the classifier costs 3.5x in game
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