Fr0zkaandClaude Opus 5.5 bb082f3ae9 wip(standalone): GPU step 23 -- skip empty connector-ring dispatch; cached 1.07-1.17 s
Connector-ring kernel skipped when a tile has no rings, no connector vertices and no
visible skirts (skirted tiles keep it: an earlier variant lost remote coverage, caught
by the captures). Outlier controls: the step 22 67 ms tile runs in ~23 us isolated,
also after a pool touch; no-present control did not remove outliers. Cause unknown.
My runs outside the sandbox (Step23.exe, marker removed first, interleaved, -Timeline):
  CPU 1.360 / 1.294 / 1.287 s
  GPU cached 1.168 / 1.072 / 1.151 s (GPU timestamps 295 / 245 / 264 ms,
      max dispatch 52.7 / 9.2 / 35.0 ms)
  GPU marker miss 1.449 s. Measured: on the miss route, device-init end to
      generation-setup begin takes ~132-155 ms (s22 a/e, s23 a) vs ~3.5 ms on the
      match route; s22 f (miss) was 3.5 ms. That gap explains the slow first launches.
Audits: hashes w1/w8, walk 5,642/5,642, near 960 / far 1,114 0 diffs vs CPU and
WARP, thin 353, survival ~6.14 GB, ten captures as step 22.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-08 00:32:13 +02:00
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