beb66e06d42bc749f906801b67352cd25ef71225
VoxelDensityOp.h was included by no .cpp, so the compiler would never have looked at it -- a header committed as "ready to build" that the build ignores. The ClassifyTile test now includes it, which is also the right home for the fold's own test: the fold claims to reproduce the hand-written ClassifyTile, and that claim is pure logic with no world, noise or threads behind it. VoxelForge.OpStack.BoxVerdictFold walks the correspondence case by case, including the one that justifies ClassifyBox existing at all: a box entirely inside the top seal band, where the source says AllAir and the seal forces AllSolid. A pure FillOnly would resolve that to Mixed and silently lose a tile T1.d skips today. Also casts UE_ARRAY_COUNT to int32 in the fixture -- signed/unsigned comparison in a loop condition is a warning, and UE builds warnings as errors. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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