Its global shader type must register before shader types initialise; at Default loading phase UE asserts on startup. Found by the Linux UE owner-world smoke of wip/combined; with this change the smoke passes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
46 lines
883 B
Plaintext
46 lines
883 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "VoxelForge",
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"Description": "A voxel terrain generation plugin - built from scratch to learn",
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"Category": "Procedural Generation",
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"CreatedBy": "You",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Plugins": [
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{
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"Name": "RealtimeMeshComponent",
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"Enabled": true
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}
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],
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"Modules": [
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{
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"Name": "VoxelForgeCore",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "VoxelForge",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "VoxelForgeLivingPlane",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit"
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},
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{
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"Name": "VoxelForgeEditor",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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]
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}
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