Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-20 00:28:58 +02:00
b1cfaf53b8 wip(assembler): round L11 -- fix 24 m+ crossing crash; near ring ready 2x sooner at spawn
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 23:44:52 +02:00
b370908174 docs(assembler): round L10 report -- spawn waits on the full shape; 24 m crossing hits bad_alloc
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 23:14:17 +02:00
7650abb755 wip(assembler): round L9 -- LOD1 skips proven-uniform blocks: 95% fewer samples, view ~2% faster
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 22:10:06 +02:00
82813fb13b docs(assembler): round L8 report -- where the time goes after the shared cache
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 21:46:16 +02:00
4b1108bf86 wip(assembler): round L7 -- shared column cache across workers: whole view 16-19% faster, world unchanged
Fr0zka pushed to wip/l5-far-cutoff at Fr0zka/VoxelForge 2026-10-19 21:10:09 +02:00
aa67bd31f5 wip(L6, side branch): screen-space far gate; no-op cutoff removed; cost within noise vs L4
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 21:10:09 +02:00
9898e057fd wip(assembler): rounds L5+L6 -- Linux far-terrain captures and screen-space gate (world unchanged)
Fr0zka pushed to wip/l5-far-cutoff at Fr0zka/VoxelForge 2026-10-19 20:39:42 +02:00
b21a19d561 wip(L5, side branch): Linux offscreen captures + sampled far-LOD gate + no-op octave cutoff
Fr0zka created branch wip/l5-far-cutoff in Fr0zka/VoxelForge 2026-10-19 20:39:42 +02:00
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 19:16:15 +02:00
7770074503 wip(assembler): round L4 -- lazy per-thread caches: 17.3 MiB -> 43 KiB per thread, view 7% faster
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 18:51:08 +02:00
046f2af495 wip(assembler): round L3 -- Core forces FP contraction off and refuses to generate if it can't
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 18:19:59 +02:00
303b7b9f24 wip(assembler): round L2 -- the cross-platform hash check can fail; FP contraction changes the world
1276fd11e3 wip(assembler): round L1 -- Linux baseline on abyss: Linux world identical to Windows
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Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 18:16:43 +02:00
ec2afe9c93 wip(assembler): round S14 -- 4-way column cache + memoized MC gradients (output unchanged)
Fr0zka pushed to assembler/world at Fr0zka/VoxelForge 2026-10-19 16:11:29 +02:00
bd5e38594f docs(assembler): handoff for the abyss (Linux) research machine
87b0e5d8cd wip(assembler): round S13 -- tile cost counted per LOD (diagnostics only, no output change)
212814a75c wip(assembler): round S12 -- short ready queue keeps workers fed between ticks: full set 6.0 s -> 4.9 s
dd9bfd3217 wip(assembler): round S11 -- bounded spawn apply budget: in-game full set 7.1 s -> 6.0 s
b90d63d0f7 wip(assembler): round S10 -- LOD8 horizon sampled at MC spacing: LOD8 worker time 18.8 s -> 4.3 s
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Fr0zka created branch assembler/world in Fr0zka/VoxelForge 2026-10-19 16:11:29 +02:00
Fr0zka pushed to to-be-examined at Fr0zka/VoxelForge 2026-09-28 10:13:30 +02:00
b4ac9969f5 fix(passages): skip proofs cover the new descent geometry -- soundness PASS; passage tiles +28% cost
fb052716c6 wip(passages): A->B descent corridor clear -- 60/64 seeds blocked -> 0/64; soundness + cost not yet checked
de05e293aa docs(codemap): aligned clipmap rings, indexed reconcile, immediate gate support, two new tests
6ee433efa5 test(gate): stress repro judges terrain penetration -- gate on 10/10 clear, gate off 3/3 falls through
a49725d365 wip(gate): request the support tile at once; no gate timeout -- stress criteria NOT trusted yet
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Fr0zka created branch to-be-examined in Fr0zka/VoxelForge 2026-09-28 10:13:30 +02:00
Fr0zka pushed to experimental at Fr0zka/VoxelForge 2026-08-17 03:23:35 +02:00
451ebcb776 docs: close the operator stack -- handoff rewritten in plain language
Fr0zka pushed to experimental at Fr0zka/VoxelForge 2026-08-17 03:20:12 +02:00
91585ea493 test(tunnel): a warning that always means "this is fine" is noise -- demote it
Fr0zka pushed to experimental at Fr0zka/VoxelForge 2026-08-17 01:36:09 +02:00
4d33321bfa feat(classify): fold cave boundary categories safely