871ca190af3676c3931e6ea71be52e6adcd1d25e
123 Commits
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871ca190af |
fix(classify): use the public GetStrateChunkZBounds; the index accessor is protected
VoxelGenerator.cpp(2796): C2248 -- FindSlotIndexForChunkZ is protected. I claimed it was public "verified" in the previous commit. The grep printed the declaration line, not the access specifier above it. Same shape as the partial read that produced a false accusation earlier today. GetStrateChunkZBounds is public (VoxelStrateManager.h:177), returns false for exactly the no-slot case, and ClassifyTile already calls it three times for the same question. Wrapped in a VF_ChunkZHasSlot lambda so the condition reads as the predicate it is. No accessor promoted, no API widened. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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a2c5e02713 |
fix(classify): out-of-layout chunks are constant AIR, not TunnelNetwork -- unblocks T1.d
Measured in game: Cave Bail Not Op Stack No Layout = 1.58 of 1.90 classified tiles (83%), with SoleSlot and BoundaryTile never firing. The assets were correctly ticked all along. Cause: GetGeneratorTypeForChunk returns TunnelNetwork for any chunk outside the strate stack, commenting "the fallback density path will produce solid rock anyway". That comment is FALSE. GetGenerationParams for SlotIdx < 0 returns BaseDensity = -1, RoomDensity = 0, WormStrength = 0 -- a CONSTANT AIR field. IsGapChunk's "open air, NOT a gap" was the correct description. So every tile touching the open air above the world looked like a cave archetype, entered the cave branch, found no layout slot, and bailed. T1.d was never failing -- it was unreachable, behind a routing mistake in the archetype lookup that had nothing to do with the operator stack, the box verdicts, or the flags. Fix: ClassifyTile gains a fourth Z category for no-slot chunks. It sets bAnyNonCave (never enters the cave branch) and bCanSolid = false (AllAir survives), and bails to Mixed if a disturbance could add rock there -- chasms only carve, so they cannot threaten an air verdict. A tile entirely above the stack now resolves AllAir and is skipped: the majority of a surface flight, a class T1.d has never been able to prove. Classifier only -- no density value changes. Equivalences must stay bit-identical and violations must stay 0. Not built -- Jahni builds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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05986bd875 |
docs: T1.d blocker FOUND -- out-of-layout chunks misroute into the cave branch
In-game with Sol's four-way split: NotOpStackNoLayout = 1.58 of 1.90 classified
(83%), while SoleSlot, BoundaryTile and MixedContent never fire. So the assets
ARE ticked -- Jahni was right -- and the neighbour theory is dead. The split
earned itself on its first flight; the old lumped counter would have sent us at
the assets again.
Mechanism: GetGeneratorTypeForChunk returns TunnelNetwork for any chunk outside
the strate stack ("fallback produces solid rock anyway"), while IsGapChunk
returns false for above-stack chunks ("open air, NOT a gap"). So every chunk
above TopChunkZ = 0 -- all the open air over the world -- looks to ClassifyTile
like a cave archetype, enters the cave branch, finds no layout slot, and bails.
T1.d was never failing. It was unreachable, behind a routing mistake in the
archetype lookup that has nothing to do with the operator stack, the box
verdicts, or the flags -- all of which are correct and tested.
Not fixed: the two comments disagree about whether out-of-layout is solid rock
or open air, and the right verdict depends on which. Read GetDensityAt's
no-slot path before choosing; guessing there writes a hole.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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4ae9e6e72f |
fix(strate): opt-in diagnostic goes Verbose under automation, not Log
The verbosity fix stopped the diagnostic failing the suite, but it still printed at Log on every Initialize -- which the fixture calls dozens of times per run, burying the actual test output under hundreds of identical lines. Under GIsAutomationTesting it now logs at Verbose (off by default, still available with -LogCmds). Editor and game keep Warning, where it is actionable and fires once per rebuild. The information was worthless in tests anyway: the fixture's opt-in state is known by construction, and the one test that needs the opted-in variant (OpStack.ClassifyTileSoundness) already reports "all 7 cave layout slots have Use Operator Stack enabled" on its own. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b06c39c077 |
docs: suite green after the verbosity fix; FIELD digest proves nothing moved
14/14 pass with no StrateManager warnings. Every reported number is identical to the pre-change run, including the CrossPlatform FIELD digest (0xF62F3D355B1C0BDB) -- a bit-for-bit hash over 115,000 samples of the whole field. That digest is the strongest evidence available: the six-box LRU, the DensityCacheOwnerId key, the bail re-attribution and the scope fix did not move a single voxel between them. Four changes to caching, keying and diagnostics, and the world is byte-for-byte identical -- exactly the contract each claimed, now tested rather than asserted. Still unmeasured: the performance benefit of those caching changes. "Quite a fraction of what it used to be" is a real observation, not a same-seed/ same-route number. Still open: read `Operator-stack opt-in` in the GAME log. That line is the ground truth for T1.d and supersedes both the bail-counter inference and the recorded belief that the assets have the switch on. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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9740d117e0 |
fix(strate): opt-in diagnostic must not fail the automation suite
Sol's opt-in warning logs at Warning. UE's automation framework counts a Warning as a failure, and the Determinism.* tests deliberately build a NON-opted-in world -- that world is their comparison oracle, the baseline every OpStack.* number is measured against. The diagnostic was failing the suite by correctly reporting an intentional configuration. Verbosity is now Log under GIsAutomationTesting and Warning otherwise. The message is written once and only the verbosity branches (Printf then log %s): four copies of a long format string across two sites would have been exactly the "one definition, not two kept in sync" failure this project has rules about. CoreGlobals.h included explicitly for GIsAutomationTesting -- IWYU, no shared PCH here. Note for the record: the tests must NOT be switched to the op stack. The non-opted-in fixture is the oracle, not an oversight. The diagnostic also did its job: 7/7 cave slots report disabled in the fixture (slot 4 absent = the SurfaceWorld narrowing working). The same line read from the GAME log is now the ground truth for whether T1.d has ever been enabled in production. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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45c61dd00e |
fix(opstack): hoist the acquired column box out of the integer-XY scope
VoxelDensityOpStack.cpp(832): C2065 'Box' undeclared. The six-box LRU refactor moved acquisition to `FColumnBox& Box = Cache.Acquire(...)` inside `if (bIntegerXY)`, but the Computed flag is set after the column is computed, outside that block. The previous single-box version had Box at function scope so the write-back compiled. Hoists `FColumnBox* AcquiredBox` beside MemoColumn and writes back through it. The guard becomes `if (AcquiredBox)` instead of `if (bIntegerXY)`: non-null implies the integer path, so the pointer proves its own safety rather than relying on two conditions staying in agreement. No caching or logic change. Other Box. uses (761-763) are in scope, verified. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6e7ea7038a |
docs(opstack): record unbuilt experimental landing
Append the exact commits, Approach A memory decision, cave-only warning caveat, diagnostic semantics, CP owner scope, compile watchpoints, deliberately open measurements, and recoverable worktree cleanup. No build or runtime result is claimed. |
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f90c4e56c3 |
fix(generator): key CP cache by world owner
Function-static thread_local CP state previously trusted only chunk coordinates and each manager's locally-reused layout version, allowing a worker to carry params, biome context, CP_UseOpStack, and the built stack into another world. Allocate each generator a monotonic owner ID and add one uint64 comparison to the hot key. This intentionally fixes only the proved CP_* path; other TLS caches remain outside this change. |
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1e02c6314f |
diagnostics(opstack): separate disabled-slot bail causes
The old Not Op Stack counter fired before slot attribution, so interior disabled strates and boundary encounters produced the same number. Split the instrumentation into sole-slot, boundary-tile, unresolved-layout, and late-recheck counters while preserving every ClassifyTile condition, return point, and verdict. |
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8295f6e76b |
perf(opstack): retain six surface column regions
The single direct-indexed box discarded all 6,561 computed columns whenever spatial or column identity moved. Port the reference six-box LRU so interleaved regions keep five warm working sets, accepting the documented ~0.79 MiB TLS cost per worker to preserve the recommended and measurable A/B path. Also report disabled cave opt-ins at layout initialization; SurfaceWorld is excluded because its exact-lattice tile proof does not use that flag. |
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588f9e0294 |
docs: Sol investigation -- refutes my boundary-tile hypothesis, corrects my false accusation
Sol High investigated with Luna xHigh sub-agents; two approaches built in isolated worktrees, main tree untouched. Two corrections to my own assertions: 1. "One un-ticked neighbouring strate kills boundary tiles" is WRONG. UsesOperatorStackForChunk depends only on ChunkCoord.Z, and ClassifyTile's earlier Z loop already required the predicate for every sampled cave Z within one slot -- so the later XYZ sweep is redundant, not over-strict. Removing it unlocks nothing; boundary tiles still fail the one-slot/type/params guards, correctly. 2. I falsely wrote that VF-03's fixture citation was fabricated. It exists (VoxelForgeTestFixture.h ~134/146, explicit about CP_UseOpStack contamination). I had read only the 30-line header and asserted a negative from a partial read. Header corrected. VF-03's core claim is now CONFIRMED: GetDensityAt keys thread_local CP_* by (ChunkCoord, LayoutVersion) with no world identity, and every manager's version starts equal. Also: the Cave Bail Not Op Stack counter I specced is ambiguous -- it fires before the different-slot attribution, so it cannot distinguish "flown slot un-ticked" from "boundary tile met an un-ticked slot first". My 80% reading was over-confident. Same defect I fixed for TilesSkippedAllSolid, reintroduced one layer down. Approach A recommended (explicit opt-in + six-box LRU) over B (code-enforced cutover): the code does not justify weakening ClassifyTile, and B would delete the flag, which is the only same-route A/B lever available to prove the refactor. Narrow A's warning to cave archetypes before adopting. Nothing built. Worktrees left in place for review. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4ba53f2ede |
docs: T1.d is blocked by CONFIG not code (Cave Bail Not Op Stack = 80%); retract memo claim
Part B paid for itself on its first flight. Over the caves, Tiles Classified == Tiles Meshed (nothing skipped at all) and CaveBailNotOpStack accounts for ~80% of cave-branch attempts. That counter has exactly one cause: UsesOperatorStackForChunk returned false -- so either the strate flown over has not ticked bUseOperatorStack, or a chunk in the tile's box belongs to an adjacent strate that has not, since the per-chunk sweep requires every chunk to agree. CaveBailStackVerdict being non-zero (0.32) corroborates: where the flag did hold for the whole box, the stack built fine and merely returned Mixed. The machinery works; it is mostly not being reached. RETRACTION: I called the column-memo port a regression after comparing 14.7% from one flight against 23.3% from another. Invalid -- the miss rate is strongly location-dependent (~10-30%) and was in that band before the port. Comparing single-flight averages from different routes measures the route. A real before/after needs the same seed and route; parked until then, and not urgent. Kept while diagnosing: GSurfColCache is a 6-box LRU, not one box. My spec said "a direct-indexed box" and Codex implemented one faithfully, so any recentre now wipes all 6561 cells where the old table lost one entry. Plausible thrash source, unmeasured. Port the LRU if the memo is revisited. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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3ad2720d0a |
perf(opstack): direct-indexed column box (measured 14.7% miss); + T1.d bail attribution
BUILD RESULTS FIRST: 14/14 tests green, 0 violations. VerticalShafts box verdicts went 0 -> 30 of 60 (zero was the number for the project's whole life). TunnelNetwork production held at 11 proved / 14641 voxels, byte-identical -- that line was the isolated diagnostic for |
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49a9959aed |
fix(world): drain workers before mutating strate layout/passages (VF-01)
Initialize does StrateLayout.Empty() and Passages.Empty()/Add() -- freeing and
reallocating both -- with no guard, while mesher workers read them through
AnyPassageNearBox, EvaluateModifierSDF and FindSlotIndexForChunkZ. The epoch is
bumped AFTER, so previous-epoch workers are live during the mutation; the epoch
rejects a finished result, it cannot make a read of a freed allocation safe.
Same class as the DiffLayer.ChunkMods carve-vs-stream AV that ModsLock fixed.
Chose the drain over the two alternatives:
- FRWLock on the arrays: correct, exact in-repo precedent, but a read lock on
the per-voxel hot path (~43k/tile) would contaminate the perf measurement
CODEX-TASK-001/002 are queued to take. Worst possible timing.
- Immutable generation snapshot (Sol's proposal): right long-term, refactors
the whole StrateManager API surface. A design conversation, not an agent's
unprompted call.
- Drain: zero hot-path cost, reuses the machinery EndPlay already proved, and
its stall lands only on human-initiated editor actions, never during play.
FScopedGenerationPause raises a new bGenerationPaused (deliberately NOT
bShuttingDown, which means teardown) and drains both reader populations: chunk
tasks via ActiveTaskCount and decoration tasks via a new
WaitForDecorationTasks, whose refactor also removed NotifyShutdown's duplicate
spin loop. On timeout it does NOT mutate -- logs an Error and leaves the world
consistent. A timeout that proceeds is what the bug already does.
RebuildStrates, OnObjectModifiedInEditor and ChangeSeed cannot reach Initialize
without the pause. BeginPlay untouched (no tasks yet). EndPlay untouched --
VF-02's 3s timeout is a separate deliberate decision.
Verified: four files, no density/mesher file, so terrain cannot move.
ShouldAbortWork replaced three existing checks, adding none. No worker path
waits on the game thread, so the drain is bounded.
Not built -- Jahni builds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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bc0bf83c64 |
docs: VF-01 confirmed (worker race on rebuild) + VF-10 triaged; hold further code
VF-01 CONFIRMED and it is the most serious find of the day. Initialize does StrateLayout.Empty() and Passages.Empty()/Add() -- freeing and reallocating both -- with no lock, barrier or drain anywhere in that file, while worker threads read the same arrays through AnyPassageNearBox (:460), EvaluateModifierSDF and FindSlotIndexForChunkZ, reached from GetDensityAt/ClassifyTile. RegenerateAllChunks bumps the epoch AFTER the mutation, so previous-epoch workers are live during it; the epoch rejects a finished result, it cannot make a read of a freed allocation safe. Same class already fixed once here: DiffLayer.ChunkMods got ModsLock after a carve-vs-stream AV. The dangerous call site is OnObjectModifiedInEditor, which fires automatically on a strate asset edit while streaming -- routine here. VF-10 confirmed real (74 fields, per near-surface sample) but Sol missed the conclusion: the copy is INHERITED from GetDensityWithParams, so both paths pay it and it does NOT explain the op-stack regression. The op stack improved it by memoising across eleven detail ops. Future optimisation, not the answer. Deliberately NOT fixing VF-01 now. Four code changes are stacked unbuilt and three have "nothing should move" as their acceptance signal; a fifth change to streaming lifecycle would make an odd build result unattributable. The three fix options (drain / snapshot / RWLock) trade a possible crash for an editor hitch or hot-path lock traffic -- a product decision, not an agent's. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cab8e8fe55 |
fix(morphology): BuildChunkCache under-bounds room/tunnel collection when Min > Max
Third instance of the same class, and the worst one -- found by the Sol-High
read-only audit (VF-05) and verified against the code before acting.
MaxInfluence, RoomZBuffer and EvaluateSDF's Margin all derive from
MaxRoomRadius / TunnelMaxRadius, while the radii are Lerp(Min, Max, hash), which
yields up to max(Min, Max). A room able to reach a chunk can therefore sit in a
cell the collect region never visited.
Worse than the two fixed earlier today because:
- it is TunnelNetwork, the largest archetype;
- BuildChunkCache is called by BOTH density paths (FRoomGraphSource calls it
rather than transcribing it), so this was never an op-stack bug -- it is in
the shipped original code and always has been;
- the failure mode is a window-invariance break (ARCHITECTURE 8.4): whether a
room exists depends on which chunk you queried from, which in multiplayer
means two peers generate different geometry from the same seed.
Four bound sites now use RoomRadiusEnvelope / TunnelRadiusEnvelope; the two
duplicated copies of the formula still compute the identical expression. No
Lerp, placement, hash or bStore line changed -- with correctly ordered params
max(Min,Max) == Max, so this is bit-identical. A no-op at correct values is the
acceptance signal.
Also adds a reviewer's header to AUDIT-2026-08-CODEX.md marking which findings I
verified (VF-05 confirmed, VF-02 premise confirmed, VF-03 evidence overstated --
its cited fixture corroboration does not exist) and which are unverified leads.
Not built -- Jahni builds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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8ef4d7dc09 |
docs: CORRECTION -- bUseOperatorStack is ON in the game's data assets
The handoff said "No strate asset has the box ticked -- that is my call and I still haven't made it." Stale, and I reasoned from it all session. Jahni: "the data assets in game have the switch on." Everything downstream flips. The operator stack is the PRODUCTION density path, so the measured perf regression is one players feel, and any unsound EffectOverBox is a live hole rather than a latent one. The two correctness fixes committed today ( |
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21f62c4a70 |
docs(opstack): two comments still described a half-finished port that is finished
Both said the refactor was mid-flight and both contradicted the code around them. 1. BuildTunnelNetworkStack: "stage A of three, the twelve detail modifiers and the per-room override are not ported yet, which is why UsesOperatorStackForChunk returns false for TunnelNetwork." All three stages are done, the twelve modifiers are added a dozen lines below the comment, and that function returns true. 2. FIslandBlobSource: "two of the three frame users are not ported yet; revisit when TunnelNetwork brings the second real use." TunnelNetwork is ported, and BuildTunnelNetworkStack already records the verdict: CaveWarp wraps exactly one operator and VerticalScale is a pure scalar function, so ZERO frames out of three candidates. The question was answered; only this comment still asked it, and it would have sent the next reader off to build frame infrastructure that was explicitly decided against. A comment that contradicts the code beneath it is the "read the code, not the comment" trap in reverse. This file already carries the forward version of that lesson, at the cliff modifier whose comment promises a gradient it never samples. Comments only -- no code changed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f737488d88 |
test(opstack): three tile scans sampled <1 lattice period; fix the CLASS this time
The "a sampler must cover at least one period" bug was found in the tunnel test (+/-32 vs RoomSpacing 80) and again in the shaft test (+/-48 vs ShaftSpacing 55). Both were fixed. The class was not: three box-verdict scans still ran the original RandRange(-6,6)*Extent at Step 1 / Cells 8, i.e. +/-48 voxels. Island +/-48 vs IslandSpacing 95 = 0.51 periods (worse than either fix) Slab +/-48 vs ColumnSpacing 60 = 0.80 periods Maze +/-48 vs CellSize 40 = 1.20 periods Verified the fixture does not override any of those spacings, so the header defaults are what these tests really ran against. This matters now specifically: |
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c993e6e877 |
docs(opstack): handoff heads with the four-things-on-one-build table
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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eaa44bf0c0 |
fix(opstack): two cell-sweep pads assumed MinRadius <= MaxRadius; a third already didn't
Second defect from the full 28-op EffectOverBox audit. Three ops roll a radius as Lerp(MinRadius, MaxRadius, hash01), which lands in [min(A,B), max(A,B)] -- Lerp does not require A <= B. Their EffectOverBox sweeps lattice cells padded by the largest radius a cell could hold, so a pad below the true maximum means the cells are never examined and the op reports Identity for a box its own Eval will fill or carve: no geometry, no collision. FGridColumnMod ~1086 Max(MaxRadius, 0) exposed FShaftFieldSource ~1436 Max(ShaftMaxRadius, ConnectorRadius) exposed FIslandBlobSource ~1803 Max(IslandMinRadius, IslandMaxRadius) already correct The third one is the argument: the concern was met and guarded once in this same file, and the other two shipped without it. Fixed with FMath::Max3, a spelling already used here (~2481) and in VoxelCaveMorphology.cpp. Shipped defaults are ordered correctly (2/5, 2/7, 5/11), so this is a NO-OP at defaults -- that is its acceptance signal, and any moved number means the diff did more than intended. It needs a mis-ordered asset value, which nothing prevents: ClampMin is a per-property floor and UE cannot express "<= that other property". ColumnMinRadius is also settable per-room via UVoxelTerrainOpDefinition. Deliberately NOT fixed by normalising the params: swapping the Lerp endpoints maps the same hash to a different radius, changing geometry and breaking the eight equivalence tests. Only the bound becomes conservative; Eval is byte- identical -- verified, no Eval/Roll/GetCells line in the diff. Also audited and found sound (recorded so they are not re-chased): FPassageCarveOp and the passage bounding sphere, FOriginSpineOp, FBoundarySealOp, FShaftLedgeMod, FCaveArchMod, FDomeMod. Not built -- Jahni builds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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108982d135 |
docs(opstack): the proved-bound rule now names VF_PerlinAbsBound and the FBM normalisation
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7dbdf51b44 |
fix(opstack): three ExtraReach box verdicts used sup|FBM| = 1.0; the proved bound is 1.5
CORRECTNESS on a box verdict, not perf. This file derives |Perlin3D| <= 1.5
rigorously, exposes it as PerlinAbsBound, uses it for the tunnel warp, and says
outright that the header's "~[-1,1]" is an observation and that a box verdict
resting on one is a hole. Three ExtraReach formulas in the same file assumed
sup|FBM| <= 1.0 -- and VoxelNoise::FBM normalises (Total / MaxValue), so
sup|FBM| = sup|Perlin3D| exactly. The bound was wrong by 1.5x.
At shipped defaults, soundness needed B <= 1.27 (VerticalShafts, Rough 3.0) and
B <= 1.40 (Maze, Rough 2.0); both are violated at B = 1.5. Break-even roughness
is 1.6. FloatingIslands survives only because its SDFBlendRadius is 5 -- sound
by parameter luck, not construction.
Nothing in the running game was affected (no strate has bUseOperatorStack
ticked) and the empirical Perlin sup ~1.0-1.1 is why nothing surfaced. But the
tile scans SAMPLE, and for shafts they sampled a source that proved zero tiles
until
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b5294b2d5b |
docs: close C2, sharpen the column-memo prediction, reassess REVIEW_FINDINGS
Reading session -- no build available, so: verify things instead of writing code. - Cross-checked the eight stat declarations against their definitions and use sites. Identical. The one compile risk I had only eyeballed is now retired. - REVIEW_FINDINGS: the GetDensityWithParams and BuildChunkCache splits are now counter-productive rather than optional -- the op stack is replacing the first, and FRoomGraphSource deliberately CALLS the second so a restructure forks what was kept unforked. The two passage enums are not duplicates and are UMETA-serialised into authored assets; merging them rewrites content for tidiness. Judged: leave, and close the item. - CODEX-TASK-002's acceptance said "20-30% of lookups", a guess wearing a number. Replaced with arithmetic from the real grid: 1225 columns/tile over 35 Z planes, load factor 0.299, ~317 colliding columns, ~12000 vs 1225 computations = ~9.8x. Plus the reading rule that matters -- the overhang and cliff mods re-query the same XY and add HITS only, so compare the ratio of the two hypotheses, not an absolute percentage. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b426cfcb0d |
docs(audit): C2 is FULLY closed -- the live-edit half was fixed too
Was about to spec a Codex fix for OC_Chunk / BM_Chunk / FChunkBiomeCache, which three docs still list as open. Checked the sites first. All of them already carry a layout-version guard: CP_Chunk -> CP_Version OC_Chunk -> OC_Version BM_Chunk -> BM_Version TC_BiomeCache -> TC_SeenVersion FChunkBiomeCache::Invalidate() exists precisely because the validity box says nothing about the FBiomeContext its cells were classified against, and all four thread_local instances call it on a version change. The only other two instances in the tree (VoxelContentManager ~445, the height-stack test) are function-local, constructed per task, so staleness is impossible there. Seventh time in this project a confident premise reversed on reading. It cost a doc edit instead of a Codex run and a build cycle. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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eb317d9933 |
feat(stats): stat VoxelForge -- make tile skipping and the column memo observable
The plugin had ZERO stat counters, so every claim this refactor makes was harness-only: "skipped correctly" and "skipped nothing" render identically. CODEX-TASK-001 and -002, executed by Codex (gpt-5.6-luna xhigh), reviewed against the source. Eight DWORD counters in a new stat group: GenerateTileResult -- TilesClassified / SkippedAllSolid / SkippedAllAir / Meshed ClassifyTile bAnyCave exit -- TilesOpStackSolid / TilesOpStackAir FSurfaceColumnSource::GetColumn -- ColumnMemoHit / ColumnMemoMiss The op-stack counters are separate from the lumped skip counters on purpose: ClassifyTile also proves AllSolid on its hand-written bedrock-gap path with no strate opted in, so the lumped number cannot show a before/after. The op-stack pair is zero BY CONSTRUCTION until a strate ticks the flag. GetColumn is instrumented and deliberately NOT fixed -- the instrument and the fix in one build would make each other unreadable. Verified against UE_5.7 Stats.h rather than assumed (first stats use in this plugin, no in-repo precedent): all four macro arities, and INC_DWORD_STAT -> FThreadStats::AddMessage, so the worker-thread safety both sites need holds by mechanism. Not built -- Jahni builds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7909c4f2ca |
docs(opstack): handoff -- 001 chains into 002, and PERF is now aimed
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7313201e91 |
docs: spec CODEX-TASK-002 (column-memo thrash) and aim the PERF work
Three orchestration findings on the parked PERF item, none measured yet: 1. The perf A/B needs no new code -- two Insights traces on a deterministic world are a clean before/after. But tile skipping changes how many times GenerateMesh runs, so totals conflate "cheaper per tile" with "fewer tiles". TilesMeshed from task 001 is the denominator. 001 is therefore a PREREQUISITE for the perf work, not a parallel item as the handoff had it. 2. The suspects don't share an archetype: SurfaceWorld is the column memo, TunnelNetwork is 19 virtual calls per voxel (16 + 3 structural post). One lumped number can't be acted on -- measure one strate at a time. 3. GetColumn is a direct-mapped hashed table where GSurfColCache is a direct-indexed box, and the mesher pre-samples Z-OUTERMOST (verified, VoxelMarchingCubesMesher.cpp ~226) so every column is revisited ~34x per tile. The table's sizing comment reasons about fullness; a direct-mapped table evicts on collision. At load factor 0.28 that is still ~25% of columns recomputing the full height stack every Z plane -- derived ~9x. Task 002 measures that and fixes nothing, so the instrument and the fix cannot land in the same build and make each other unreadable. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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57002b35cf |
docs(opstack): log the CODEX-TASK-001 acceptance-bar correction
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6bd5589d53 |
docs(codex-001): the lumped AllSolid counter cannot prove T1.d -- add the op-stack site
Reviewing the spec against ClassifyTile reversed its acceptance bar. The function reaches a non-Mixed verdict two independent ways: the hand-written path (a bedrock gap sets bCanAir=false, VoxelGenerator.cpp ~2835, and the tile resolves AllSolid) and the operator-stack path (the bAnyCave block). The first fires with NO strate opted in, so the spec's baseline -- "TilesSkippedAllSolid stays 0 underground" -- was never going to hold, and the before/after would have been unreadable. Adds site B at the bAnyCave exit (~3009) with TilesOpStackSolid / TilesOpStackAir. Those are zero BY CONSTRUCTION without an opted-in strate, since the branch returns Mixed at the UsesOperatorStackForChunk gate -- a stronger baseline than the one it replaces. Deliverable is now: tick the box, TilesOpStackSolid goes non-zero. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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251a1288e0 |
docs: spec CODEX-TASK-001 (tile-skip stats) and refresh the handoff for the Codex tandem
Jahni built a world and said "I don't know if it dropped any meshing? but it
looks alright by the eye." That sentence is the honest state of this refactor:
everything proved so far was proved in an automation harness on 40 sampled
tiles, and in the running game tile-skipping is unobservable.
grep INC_DWORD_STAT over Source/ returns nothing -- the plugin has zero stat
counters -- and "skipped correctly" renders identically to "skipped nothing", so
no visual check can separate them. The tests got the "coverage is a number, not
a boolean" discipline this session; the game never did.
CODEX-TASK-001-tile-skip-stats.md specs a stat VoxelForge group with
TilesClassified / TilesSkippedAllSolid / TilesSkippedAllAir / TilesMeshed. Solid
and air are split deliberately: cave archetypes prove AllSolid, so that counter
is the one that says whether the op-stack work did anything real. Its deliverable
is the before/after that constitutes the PRODUCTION proof of T1.d, which does not
exist today.
The spec carries the invariants rather than just the task, which is the point of
a spec here: bTrivialEmpty decides whether a tile has COLLISION, the five-clause
gate is load-bearing, and GenerateTileResult runs on worker threads -- so a plain
static int32++ is a data race while INC_DWORD_STAT is not.
Handoff updated: a "How we work now" section (Codex Model Luna xHigh writes most
code, Claude orchestrates -- hand over the INVARIANT, review against the code and
not the description), first actions split into the Codex task and the pending
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e4d1fdd7ea |
docs(opstack): experimental is pushed and tracked -- correct the flat "never push" rule
The rule said "Never push" without qualification, which was true while experimental existed only locally and became misleading the moment it did not: a future session would read it and let origin/experimental drift. Now: push experimental freely (tracked since 2026-07-29), never push main, which stays pinned at the known-good commit. Both statements of the rule are updated (OPSTACK-HANDOFF.md and OPSTACK-PROMPT.md's crash-safe discipline). Also added at both sites, because it is the failure mode this creates: a pushed commit is NOT a "verified green" marker. This branch carries unbuilt work by design, so OPSTACK-PROGRESS.md remains the only record of what was actually built and measured, and the remote records only what was written. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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41ba3c34a9 |
docs(opstack): rewrite the handoff for the T1.d-delivered state
The old handoff's "first action" (confirm the Underwater coverage number) and its
"one task everything is waiting on" (make FRoomGraphSource::EffectOverBox answer
spatially) are both done, so most of it was actively misleading.
What it says now:
- T1.d is real and measured: 11 of 40 tiles proved AllSolid at production
defaults, 14641 voxels brute-forced, 0 violations; dense fixture correctly 0.
- A boxed invariant near the top, because it is the most dangerous thing in the
current code: Identity from the room source means Sdf >= T, not FLT_MAX, and
any new Sdf consumer with a bigger threshold silently produces tiles with no
geometry and no collision.
- First action is now "build
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e002bd4e2e |
feat(opstack): VerticalShafts' connector branch never tested a connector -- test the real capsules
Jahni's call: bank T1.d at 11/40 and take VerticalShafts rather than squeeze the Perlin sup. Right call -- a clearly-scoped defect with no hole-risk maths, on an archetype that was getting nothing. The defect is stated in its own comment. FShaftFieldSource::EffectOverBox ended with a "connectors" branch that never looks at a connector: it returns CarveOnly because a shaft EXISTS within Spacing*1.6 + Pad. At ShaftSpacing 55 and ShaftDensity 0.6 that box spans ~4x4 cells and ~10 shafts, so the condition is true essentially everywhere -- exactly the reported 0 proved of 60. Conservative, never wrong, completely sterile; the same shape as the worm's unconditional CarveOnly one archetype over. It now rebuilds the connectors the way GetCells does and tests the real capsule. Two things had to be right and both were read in the source rather than assumed: - The enumeration is a superset. Eval reads connectors from the 3x3 of ITS query's cell, so any pair visible from a point in the box has both shafts in the 3x3 of some cell the box touches, i.e. in [box cells] +- 1 -- the range swept here. Pairs no query ever sees may be produced: extra CarveOnly, never a hole. - The pair order matches, so the hash matches. VoxelHash::Pair is fed in insertion order and GetCells inserts over (dy, dx), row-major; this sweeps (cy, cx), and row-major order restricted to a sub-grid preserves the relative order of two cells. So the same pair gets the same hash WITHOUT assuming Pair() is symmetric -- which was never verified and now need not be. The capsule test splits the axes because a connector is HORIZONTAL at height Zc: Z is exact, XY is point-to-segment from the box centre minus the XY half diagonal. Tighter than the 3-D half-diagonal the tunnel version had to settle for. Also the same sampler trap, caught before the build this time: tile XY was drawn from +-48 voxels against ShaftSpacing 55 -- under one period of the pattern, identical in kind to the +-32-vs-80 bug that cost the tunnel test three runs. Widened to +-440, and the report prints its own extent in units of ShaftSpacing. The safety net was already there and is untouched: this test brute-forces the full lattice of every proved tile, both hypotheses, and AddErrors on the first violation. If the superset or hash-order argument is wrong, the assertion fails rather than a player falling through the floor. Unbuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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861dc8e109 |
docs(opstack): WARP SHARE measured -- half the blocking is the box; plus two corrections
The instrument landed on its first run. At production defaults, rooms reaching go 0.9 -> 0.4 and tunnels 2.4 -> 1.1 when the warp dilation is set to zero: more than half of all remaining blocking is the query box rather than cave geometry. Hypothesis confirmed, and the number is permanent output now. CORRECTION 1. Last entry I claimed BuildChunkCache's Expansion = CaveWarpStrength + 2 means "the whole plugin bets on |Perlin3D| <= 0.8", and used it to argue 2.0 was needlessly conservative. False. Six lines further down, bNeedRebuild tests WarpedX < CachedSMinX || WarpedX > CachedSMaxX -- the cache REBUILDS when the warped query leaves the box, so that expansion is a rebuild-frequency heuristic and nothing bets on 0.8. The 2.0 -> 1.5 change stands on its own derivation. Sixth premise this refactor that reversed on checking, and I asserted this one in the same entry where I diagnosed the habit. CORRECTION 2 / NEGATIVE RESULT. The obvious next move -- evaluate the warp at the box centre, SHIFT the box, dilate only by the variation across it -- does not pay here, worked out before writing it. A rigorous per-axis Lipschitz bound for this Perlin3D is |dV/dfx| <= 4*1.875 + 1 = 8.5 per unit cell (fade derivative times the spread of GradDot, plus GradDot's own linear term, u and v being distinct axes). The half-box is 0.206 in noise units, so the local variation bound is 1.75 against a GLOBAL range bound of 1.5. The local bound is worse than the global one. Recorded so nobody spends a build rediscovering it. That leaves one route for the warp term: tightening the sup of |Perlin3D| from the proved 1.5 toward its apparent true value ~1.0-1.1, worth ~27% of the dilation. Spot-checking a grid is not a proof, and a sup proved wrong is a tile with no geometry and no collision -- so that is a judgement call about appetite, not a technical unknown. State: T1.d delivered and verified. 11 of 40 tiles (27.5%) proved AllSolid at production defaults, 14641 voxels brute-forced, 0 violations. The dense fixture correctly proves nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b2938d38f1 |
fix(opstack): the warp bound was the dominant term all along -- 2.0 -> 1.5, and MEASURE it
Jahni asked whether I was in a loop. I was, and re-reading the original found it
in one line.
PerlinAbsBound was set to 2.0 in the first commit of the spatial EffectOverBox
and never revisited. The dilation is CaveWarpStrength * VOXEL_NOISE_SCALE *
PerlinAbsBound, and CaveWarpStrength is 8.0 by default:
8 * 1.25 * 2.0 = 20 voxels, applied +/- on every axis
tile 10 voxels -> query box 50 per side -> 125x the tile volume
So the tunnel test I called "an order of magnitude tighter" actually needed
DistToAxis >= 78 against a cull rejecting at ~107. 27% tighter, not 10x -- and
the run said so: tunnels reaching went 78.0 -> 58.5, a 25% cut. The instrument
was right and I credited the tunnels.
Four rounds -- worm, columns, sampler, tunnel disjunction -- each individually
correct, every one of them tightening around a term nobody had measured. I kept
instrumenting what I had just changed and never instrumented what I had assumed.
What re-reading showed: BuildChunkCache is called everywhere with
Expansion = CaveWarpStrength + 2.0f, which is only correct if |Perlin3D| <= 0.8.
The whole plugin has always bet on 0.8. I picked 2.0 -- 2.5x more conservative
than the assumption the cache's own correctness already rests on.
The corrected bound is derived, not guessed. GradDot returns +-u +-v with u and
v two DISTINCT components (checked on all four hash branches). Splitting the
eight corners by i gives, per axis, sum w*|dx| = (1-su)*fx + su*(1-fx) <= 0.5
(max at fx = 0.5). Hence |Perlin3D| <= S_x + S_y + S_z <= 1.5, with no case
analysis on the hashes. Dilation 20 -> 15.
And the instrument that should have existed from the start: EffectOverBox now
also runs every room/tunnel test with the warp dilation set to ZERO and reports
both, so Hit* - Hit*NoWarp is exactly the blocking caused by my box rather than
by geometry. The report says, in the output, that if that gap dominates the next
move is the warp bound and not the primitives.
Separately: the diagnostics had turned into narrative, printing hardcoded numbers
from previous runs next to live ones ("32 of 34 tiles vs 21 for rooms" while the
live figures said 21 of 28). Unreadable, and I wrote all of it. Diagnostics now
report THIS run; the history stays in OPSTACK-PROGRESS.
Unbuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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9733179723 |
feat(opstack): tunnels get a threshold test -- T1.d is measured at 6 of 40 tiles, 0 violations
THE PRIZE LANDED. At production defaults: 6 of 40 tiles proved AllSolid, 7986 voxels brute-forced, 0 violations. 15% of tiles skip GenerateMesh entirely, one BuildChunkCache traded against 30000+ density evaluations each, and not one verdict is asserted -- every voxel was re-evaluated and came back on the claimed side. The dense fixture still reports 0, exactly as the arithmetic said it must, so this is a measurement of production rather than of a widened test. The breakdown finally isolated the tunnels: of 34 unproved tiles, 32 were blocked by a tunnel and 21 by a room, so >=13 were tunnel-only. That is what justified the deferred disjunction, and why it was deferred rather than guessed. A primitive no longer matters if it misses its cull OR its own SDF stays >= T+K over the box. Each branch wins on a different class, by calculation: for rooms the cull (Rmax+3K) is tighter than the threshold (Rmax+T+K), so rooms keep the cull alone; for tunnels the cull is a capsule BOUNDING SPHERE, radius ~107 for a 200-long tube of radius 7, against a true segment distance. Order of magnitude. The bound is exact, not cautious. TaperedCapsule was read, not assumed -- Dist(P, ClosestOnSegment) - Lerp(Ra,Rb,t) -- so SDF >= dist(P,segment) - max(Ra,Rb); and dist(box,segment) >= dist(centre,segment) - half-diagonal by triangle inequality. VF_DistPointSegment is written locally rather than taken from FMath: five lines, and "I think that function does that" is not good enough under a correctness bound. Identity CHANGED MEANING, from "Sdf stays FLT_MAX" to "Sdf >= T" with T = max(3*SDFBlendRadius, WormNetworkRange). Sound only because all three consumers of the SDF channel were read one by one: FSdfConvertOp's Blend is MakeSdfCarve(P.SDFBlendRadius, ...) => K; the twelve modifiers gate at 3K; FWormFieldSource at WormNetworkRange. Plus the one that could have bitten -- FCaveTerraceMod re-probes the SDF at Z+-1, OUTSIDE the box, but its gate is line 13 and the probes are lines 28-29, so a gate false everywhere never emits one. ANY NEW CONSUMER OF THE Sdf CHANNEL MUST HAVE A THRESHOLD <= T OR JOIN THAT MAX, or it gets tiles with no geometry and no collision. Written at the site. Why -K suffices for any N: SmoothMin's penalty is exactly zero once |A-B| >= K, so the running minimum saturates at K below the smallest term and cannot descend further. Sdf >= min_i(SDF_i) - K for ANY number of primitives, not - N*K/6 -- without which the slack would scale with the ~88 tunnels and be worthless. Unbuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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87a0b996ec |
test(opstack): measure the box verdict on BOTH densities -- the fixture cannot prove a tile
The widened sampler worked: 39 of 40 tiles now land clear of the (0,0) spine.
The verdict did not move -- rooms still hit 40 of 40. By my own pre-registered
rule that means the room-lattice model was wrong, and it was, for a reason the
report had been printing at me for three runs: "= 7.6 x RoomSpacing 42".
RoomSpacing is 42 here, not the 80 I did the arithmetic with. I read the
UPROPERTY default out of the header instead of the fixture that overrides it.
Fifth premise this refactor that reversed on being checked, and the plainest:
the number was on screen.
EnableTunnelFeatures densifies on purpose -- RoomSpacing 80 -> 42, RoomDensity
0.35 -> 0.85 -- because at the defaults only 1.1% of samples were in open cave
and the equivalence compared solid rock to solid rock. That densification is what
makes check 1 mean anything, and it is exactly antagonistic to provability:
room cull radius = max(R*1.5, R*HeightRatio) + 3*SDFBlendRadius
= 1.5R + 12 for R in [10,30] => 27..57, mean ~42
lattice spacing = 42 at 85% occupancy
The mean cull radius equals the lattice spacing, so cull spheres cover that world
~3.6x over and NO box can be outside all of them. "6.3 of 8.3 rooms reach" is not
a loose test, it is a saturated world. No sampler change and no tunnel tightening
can move it -- which is why widening the sampler correctly changed nothing.
So 0 proved on this fixture is the RIGHT answer, and informative: the prize
shrinks to nothing as caves saturate. It is simply not an answer about
production.
Check 4 is now a lambda run twice -- parameterised rather than copy-pasted,
because two copies of the criterion would drift and the second would lie:
[dense fixture] as before, expected to stay ~0 and now documented as correct;
[production defaults] the same 40 tiles against RoomSpacing 80 / RoomDensity
0.35, the real UVoxelStrateDefinition defaults. Both brute-forced voxel by voxel.
Not "widen it until it passes": the dense run stays in the report, must stay ~0,
and a false verdict in either still fails. The two stacks deliberately share
FRoomGraphSource's thread_local caches, so this run and check 3 now watch each
other through the params fingerprint in the key.
Unbuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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f2fefade4c |
test(opstack): the tile sampler never left the (0,0) spine -- widen it to 4x RoomSpacing
The per-class breakdown refuted my own hypothesis on its first run. I predicted "tunnels >> rooms, so it is capsule bounding spheres". Tunnels ARE wildly over-counted (69.2 of 80.4 reach), but rooms hit all 40 tiles too, so fixing tunnels alone would have moved the number by exactly zero. Fourth confident chain this refactor that reversed on contact with a measurement. The real finding is that the measurement was invalid. The sampler drew tile XY from RandRange(-4,4)*8, i.e. +/-32 voxels, against RoomSpacing = 80 and a guaranteed OriginRoomRadius = 20 room at (0,0) whose cull radius is 42, with the (0,0) spine descending exactly there. All 40 tiles sat inside the origin room's cull sphere, in the most cave-riddled spot in the world. "4.9 of 7.2 rooms reach" was measuring the spine hub, not the world's cave density -- every conclusion about whether deep rock is provable was answering another question. Widened to +/-320 voxels (4x RoomSpacing). The report now prints its own sampling extent and how many tiles landed clear of the spine, because a sampler whose extent you cannot quote is one nobody is watching. This changes what the measurement LOOKS AT, never what it demands: every verdict is still brute-forced voxel by voxel, so a wider sampler that produced a false verdict still fails. Also worked out, before writing any code, why rooms cannot be tightened and tunnels can. SmoothMin's penalty is exactly zero once |A-B| >= K, so the running minimum saturates at K below the true minimum and Sdf >= min_i(SDF_i) - K for ANY number of primitives. With K=4, WormNetworkRange=24, mods gating at 3K=12, the threshold T is 24. For rooms the cull rejects at Rmax+3K=57 while an "Sdf >= T+K" test rejects only at Rmax+T+K=73 -- the cull is strictly better. For tunnels the cull is a capsule BOUNDING SPHERE, radius up to ~107 for a 200-long tube of radius 7, while the real segment distance rejects at 35. An order of magnitude, and sound because TaperedCapsule is a genuine distance function (verified, not assumed). That disjunction is NOT in this build on purpose: it changes what Identity means here, from "Sdf stays FLT_MAX" to "Sdf >= T", which is only sound if every consumer threshold is <= T. Three premises still need reading rather than assuming -- VF_NearCaveSurface's constant, the Blend passed to FSdfConvertOp, and whether any modifier re-probes the SDF outside the box before its gate. Fix the measurement first; it costs nothing and it is wrong today. Unbuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8043a613c3 |
perf(opstack): drop the redundant column test, and measure WHICH primitive class blocks the box
The worm fix worked -- attribution now reads "AllSolid killed by: RoomGraphSource x40", with WormFieldSource gone from the list. The blocker moved one operator upstream. And my own warning is now the thing to distrust. It said "if it names RoomGraphSource, the tiles genuinely straddle cave", which is a hypothesis wearing the costume of a conclusion -- the same mistake as the previous warning, one level down. RoomGraphSource has four primitive classes behind it whose bounds differ enormously in quality. No third guess. PROVED, not guessed: the columns test is removed. It treated columns as infinite cylinders in Z (the cache gives them no vertical bound), so a box hundreds of voxels below the owning room answered Both over a shared XY circle. It was REDUNDANT rather than conservative: columns are read by exactly one operator, FRoomColumnMod, whose Eval opens with VF_NearCaveSurface(InOut.Sdf, ...). In a box no room/tunnel/pit/chimney reaches, Sdf stays FLT_MAX everywhere, so no column can execute wherever it sits in XY. Removing it tightens the verdict without touching correctness. THE INSTRUMENT: EffectOverBox no longer early-outs on the first hit, it counts all four classes -- stopping at the first gives the right verdict and no information, which is exactly why "RoomGraphSource x40" was unactionable. Free at the scale that matters: BuildChunkCache has just run and dwarfs a walk over ~100 structs, and the verdict is memoised so the walk happens once per box. GetLastRoomBoxDiagnostic reads back what the operator computed rather than letting the test re-derive the criterion. The test could replay it -- and that second definition would drift from the real one and lie on the day it was believed. Same reason VF_BuildOpStackForChunk exists. The hypothesis it exists to kill or confirm: a tunnel is culled per voxel by its BOUNDING SPHERE, an enormous over-estimate for a long thin capsule, while a room's cull sphere is a fair fit. Tunnels >> rooms would mean the box test is losing to capsule bounding spheres rather than to real cave. NOT done deliberately: tightening tunnels to a true capsule test is not free correctness -- the per-voxel cull IS the bounding sphere, so a capsule test would be tighter than the cull and would break the stated criterion. Making it sound needs "no primitive can bring Sdf below max(Blend, SDFBlendRadius*3, WormNetworkRange)", which needs a bound on how far SmoothMin of N primitives dips below min. Real 0.2 design work, and doing it blind before knowing whether tunnels are even the problem is the C10 mistake verbatim. Unbuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f537648867 |
fix(opstack): the worm inherits the room source's box verdict -- the actual blocker
First build of the spatial EffectOverBox came back green with 0 tiles proved of 40. The warning written for exactly that case fired, and then was not good enough: it offered two candidate causes and BOTH were wrong. The real one was a third operator neither candidate mentioned. FWormFieldSource answered CarveOnly unconditionally with a provably correct amplitude bound of WormStrength. But BaseDensity = 8 and WormStrength = 10 are the DEFAULTS -- the field's own comment requires the worm to exceed BaseDensity or it could never carve air. So SolidMargin = 8 - 10 < 0 on every tile of every strate with worms on, before the fold reached anything the room source proved. A numerically correct bound that is structurally always fatal. The fix was already written three lines up in the worm's own Eval: NetworkMask is 0 when CaveSDF >= WormNetworkRange, which FLT_MAX always satisfies. The worm IS spatially bounded -- by the room source's bound, exactly like the twelve detail modifiers -- so where the source proves Identity it does not execute at all. Thirteen inheritors instead of twelve. Verified FVoxelOpSample::Sdf really does initialise to FLT_MAX rather than assuming it; the inheritance inverts into a hole otherwise. Deliberately NOT VF_NoCaveOverBox: that helper answers "identity" for a null Rooms, correct for the twelve modifiers and wrong for an op a future assembly could place behind a different SDF writer. No room source means we do not know, which must cost CPU rather than a hole. And the instrument, because the guess is the thing that cost a build: a diagnostic that lists candidate causes without measuring them is still a guess wearing rigour. FVoxelOpStack::ClassifyBoxAttributed reports the index of the first op that kills each hypothesis -- same loop, same early-out, verdict identical to ClassifyBox, because a diagnostic that takes a different path than the thing it explains sends you hunting in the wrong place. IVoxelDensityOp::DebugName gives them names and touches no cache key, so it cannot change the world. Check 4 now always prints "AllSolid killed by: <op> xN", and the zero-proved warning says to read it instead of re-deriving. Unbuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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03ddcde334 |
feat(opstack): FRoomGraphSource::EffectOverBox answers spatially -- and AUDIT C2 is fixed
The chain no longer dies at the room source. The criterion is the per-voxel cull
lifted from point to box, which can fail for exactly one reason: Eval starts at
MinSDF = FLT_MAX and only lowers it through a primitive that survives its own
cull, so if no cached primitive survives its cull anywhere in the box, Sdf stays
FLT_MAX across the whole box.
FSdfConvertOp already returned Identity ("la source a repondu pour la paire") and
the twelve detail modifiers already inherited through VF_NoCaveOverBox. One
function learned to answer and fourteen operators became provable -- what the C1
wiring was built for.
Three deliberate choices, all erring toward CPU rather than toward a hole:
- |Perlin3D| <= 2, derived from GradDot + the convex hull of a trilinear lerp,
instead of the header's observed "~[-1,1]". A verdict resting on an observation
is the hole this file spends its life avoiding.
- the op pool is passed to BuildChunkCache, not nullptr: the bake reads OpParams
to place pits and chimneys, so nullptr would under-bound the cache and could
return Identity over a real pit.
- the search box is wider than Eval's, giving a superset of primitives.
The verdict is memoised per box (all twelve modifiers ask the same question), and
the cache is a SECOND per-worker cache so classification cannot disturb a live
generation's hot cache.
AUDIT C2, confirmed 2026-07-28, is fixed on the switch path in the same breath:
GetDensityWithParams now takes required ParamsFingerprint + LayoutVersion. The
alternative this audit section used to recommend -- add chunk Z to the key -- is
insufficient (Interleaved makes Alpha depend on chunk XY too) and destructive
(chunk XY is deliberately absent so gradient probes don't thrash the box, ARCH
8.10). The CRC is taken once per chunk where the params memo already lives, so
the per-voxel cost is two integer compares. The three test call sites pass it
too, so the oracle stops sharing the defect it tests.
Check 4 of the tunnel test no longer asserts "0 proved" -- that assertion would
now forbid the gain. It brute-forces every proved tile voxel by voxel instead and
reports the count, because a false verdict leaves no geometry and no collision
behind it.
The second debt (per-room ops can raise a modifier's amplitude above the strate
params a box bound reads) turned out to be DORMANT, not live: where the source
proves Identity the modifiers' gate never opens, and where it answers Both it
supplies no MaxCarveOverBox so nothing is provable anyway. It goes live the day
the source gains one. Written at the site.
Unbuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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e55f12a9de |
docs(handoff): ce409e7 is built -- turn the Underwater section from a task into a question
Two green builds now, so the handoff's most prominent instruction (build
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b533294f5d |
docs(opstack): record the green build and rewrite the handoff for a fresh context
OPSTACK-PROGRESS gets the measured entry: every number the run produced, what each one settles, and the single open warning. OPSTACK-PLAN's status header goes from UNVERIFIED to BUILT AND GREEN. OPSTACK-HANDOFF is rewritten end to end. It no longer describes a transition in progress but a completed one, and it leads with the two things a cold context needs: the Underwater 0%-coverage warning (with the truncation-vs-floor finding behind it, and the reminder that a green bit-identity over solid rock is not evidence), and the one task everything else now waits on -- making FRoomGraphSource::EffectOverBox answer spatially. It also carries forward the two debts that must be paid BEFORE that lands rather than after: box bounds computed from strate params can be too optimistic once a per-room op raises them, and AUDIT C2 is confirmed but unfixed on the switch path. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ce409e7bb1 |
test(opstack C2): floor-divide the sampled chunk range, and DIAGNOSE the Underwater 0% instead of guessing
The build is green: 14 tests, TunnelNetwork A+B bit-identical over 6000 samples, all twelve group probes non-zero, all 8 roughness variants identical, 0 gate leaks, C1 proved (10 Terrace rooms, 1119 samples inside them). One warning fired, and it is the one the test exists to fire: Underwater (stage C2): 2000 samples, 0 of them in open cave (0.0%) A GREEN BIT-IDENTITY OVER 2000 SAMPLES OF SOLID ROCK IS NOT EVIDENCE. It is exactly what two agreeing voids look like -- the 1.1% run of stage A, again, in a different slot. A REAL BUG FOUND WHILE DIAGNOSING IT The sampled chunk-Z range used Z / CHUNK_SIZE, and C++ integer division TRUNCATES TOWARD ZERO. TunnelNetwork sits at the top of the layout in positive Z, where truncation and floor agree, so it could not show there. Underwater sits at the BOTTOM, in NEGATIVE Z: -1 / 32 is 0 by truncation and -1 by floor, so the upper chunk bound starts one notch too high and the Clamp that follows piles the excess onto the strate's very last voxel -- inside the top seal band, i.e. solid rock. Fixed in both point builders via FloorDivChunk. Same family as the DivideAndRoundDown lesson already in the project notes: truncation costs a build cycle every time it is assumed to be a floor. That is a CANDIDATE cause, not a conclusion, so the commit does not stop there. NEW CHECK 5b -- ASK, DO NOT INFER Three causes produce "no sample in open cave" and they are fixed differently, so each now has its own number: rooms baked for the Underwater strate index (cause: the bake), samples landing inside the seal-free interior (cause: the sampled Z range), and the two together (cause: the XY spread). The info line says explicitly how to read them. Sampling also widens from 8 clusters to 24, matching the main scan. Fourth application of the rule this archetype keeps teaching: the check that explains a zero must be able to fail for exactly one reason. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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46b507a261 |
docs(opstack): close the unattended run -- the post-8/8 batch and the reviewer pass
Four commits after 8 of 8, logged in OPSTACK-PROGRESS with the same shape as the first entry: what each touches, what breaks first, and the numbers to read before the colours. Records three things that only became visible while doing the work: 1. DECOMPOSITION 0.2 frames the worm as THE blocker for tile skipping. It is one of three. The subtraction also had no first term (nothing declared how solid the rock was), and the twelve detail modifiers were the bigger drag -- not through their amplitudes but because they declared a direction where they are provably Identity, being gated on the SDF the room source writes. 2. A safety property that was checked rather than assumed: no box query anywhere in the operator library touches per-worker memo state. That is what makes it safe for ClassifyTile to build and fold its own stack without clobbering the caches the density path depends on. 3. The reviewer pass over every ported operator found no transcription error. It did confirm the four things a future reader would otherwise have to re-derive: the operator order matches the original line for line, EffectiveZ is recomputed per op but bit-identically, the terrace's SDFBlendRadius is equal on both paths because no ApplyTo writes it, and LocalParams() is lazy so it reproduces the original's cost profile rather than merely its value. Next action is now one thing rather than a queue: make FRoomGraphSource::EffectOverBox answer spatially. Both of this batch's mechanism commits were built to receive it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6a8390f11f |
feat(opstack): ClassifyTile consumes ClassifyBox for cave archetypes -- the T1.d prize, behind the same opt-in
⚠️ THIS IS THE ONE COMMIT OF THIS RUN WHOSE FAILURE MODE IS A HOLE, NOT A REGRESSION. A non-Mixed verdict makes the world skip GenerateMesh entirely: no triangles, no collision, invisible until a player falls through. Read VoxelForge.OpStack.ClassifyTileSoundness before trusting it. WHAT CHANGED ClassifyTile used to `return Mixed` without a call for every cave archetype ("archétype cave [...] pas prouvable en v1"). It now builds that strate's stack and folds ClassifyBox. SurfaceWorld and bedrock gaps keep their hand-written proofs untouched -- the exact-lattice column test is strictly better than any box bound, so the stack has nothing to add there. ONE DEFINITION OF THE STACK MAPPING, and that is the load-bearing part GetDensityAt's ~90-line build switch is extracted into VF_BuildOpStackForChunk and both callers now use it. A second copy would be the worst bug available here: a tile skipped on the verdict of a stack that is not the one producing its density is precisely a hole. A "keep these in sync" comment would not have been enough; there had to be only one. Params are passed in by pointer, never fetched inside, because both callers already have them. SIX GUARDS, ALL FAILING TO MIXED, none giving the benefit of the doubt 1. The strate must actually opt in -- on EVERY chunk coord the box touches, not just the one that triggered the attempt. Otherwise the classifier judges a field the mesher will not produce. 2. One cave slot per tile. Two slots means two param sets, and a stack answers only for its strate. 3. No mixed cave/surface/gap tile: the cave stack's box would cover Z belonging to another strate. 4. The params must be BIT-IDENTICAL across every chunk coord the box touches. This is the guard that matters, and it exists because of the finding committed earlier today: GetGenerationParams blends params inside a strate (Alpha depends on chunk Z for Gradient, and on chunk XY as well for Interleaved), so one stack genuinely cannot represent a tile that straddles a transition band. Memcmp on POD: differing padding can only produce a false MISMATCH, i.e. one Mixed too many. 5. A 27-chunk-coord cap, so a very wide tile does not pay for the check. We give up the gain, never the safety. 6. The disturbances are folded by hand (chasm ⇒ CarveOnly, bridge/ridge ⇒ FillOnly), because DECOMPOSITION 10.2 leaves them OUTSIDE the stack -- GetDensityAt applies them after the negate. A verdict that ignored them would be wrong exactly where they act. Same inequalities the SurfaceWorld branch already uses. The diff layer needs no new guard: ClassifyTile already returns Mixed for any tile with player mods in range, before any of this. TEST: VoxelForge.OpStack.ClassifyTileSoundness -- the same brute-force oracle as the existing ClassifyTileSoundness, on a world where every strate opted in. It does not check the fold (that is BoxVerdictFold) or the operators (those are the eight equivalence tests); it checks the WIRING. The number to read first is the count of tiles actually brute-forced: zero non-Mixed verdicts would mean the test proved nothing, so that case is an ERROR rather than a quiet pass. Its failure message lists the four suspects in the order worth checking. FIXTURE: FTestWorld::Build gains a bUseOperatorStack parameter (default false, so the thirteen existing tests still exercise the switch), and every test world now gets a PROCESS-UNIQUE LayoutVersion. That second change fixes a real cross-test hazard that was only ever hidden by an accident: PassagesVersion is per-instance and starts at 0, so two FTestWorlds both reported 1, and GetDensityAt's per-chunk caches are keyed on (ChunkCoord, LayoutVersion) -- one world could be served the previous world's params AND its CP_UseOpStack flag. Invisible while every world agreed the flag was false. The first world that ticks it removes that coincidence, in both directions. WHAT THIS BUYS TODAY: Maze, FlatPlain/CrystalChamber, VerticalShafts and FloatingIslands can now prove tiles in production, which is where the measured skipping (Maze 23/60, slabs 36-40/60) turns into frames. TunnelNetwork and Underwater still prove nothing: their chain dies at FRoomGraphSource, which answers Both with unknown amplitude. Making it answer spatially means building the SDF cache for the queried box -- now worth doing, since a skipped tile saves 30k+ density evaluations, and the amplitude fold plus the modifiers' Identity inheritance are already in place to receive it. That is the next piece. And nothing here changes Jahni's current world: no strate asset has bUseOperatorStack ticked, so every guard above is unreachable in his project until he ticks one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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239c037f35 |
feat(opstack): the twelve detail modifiers inherit the room source's box verdict
Follow-on to the numeric fold, and the reason that commit does not yet pay off on TunnelNetwork. Separate commit because it is a separate mechanism with a separate revert story: the fold change was about AMPLITUDES, this one is about IDENTITY. THE OBSERVATION Every one of the twelve detail modifiers is gated on bNearCaveSurface, i.e. on Sdf < BlendRadius*3, and Sdf only becomes finite if the room graph wrote something. So wherever the source proves that no room and no tunnel reaches the box, Sdf stays FLT_MAX across the whole box and all twelve are IDENTITY -- not merely bounded, not merely CarveOnly-with-a-small-number. Identity. Each of them already knew this per voxel (it is their first `if`) and still declared Both / FillOnly / CarveOnly per box, which killed deep bedrock's AllSolid hypothesis exactly as hard as an operator that genuinely acts there. Twelve over-cautious declarations, one cause: they were not asking the source they depend on, although since C1 they already hold a pointer to it. VF_NoCaveOverBox(Rooms, Box, Ctx) short-circuits each EffectOverBox to Identity when the source itself answers Identity. Strictly conservative: it never returns Identity on its own authority, only where the source already did. A null pointer also means Identity, and that is correct rather than convenient -- with no room source in the stack, Sdf is FLT_MAX everywhere and the gate never opens. FCaveRoughnessMod gains the pointer purely for this. It is named RoomsForBox and documented as NOT for Eval, because that op deliberately reads STRATE params rather than LocalParams() and mixing the two up is the exact mistake C1's note exists to prevent. ⚠️ WHAT THIS BUYS TODAY: almost nothing, and that is worth stating rather than implying. FRoomGraphSource::EffectOverBox still answers Identity only when RoomDensity <= 0. The short-circuit becomes the deep-bedrock switch on the day the source answers SPATIALLY -- its room and tunnel bounds are already in the SDF cache; what it costs is building that cache for the queried box, which only pays once ClassifyTile actually consumes ClassifyBox. The wiring is put in now so that day touches ONE place instead of thirteen. No test change: this can only turn Both/FillOnly/CarveOnly into Identity where the source already returned Identity, so no existing verdict can move. The TunnelNetwork test still asserts 0 proved verdicts over 40 tiles, and it should still hold. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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353d504169 |
feat(opstack): the box fold carries NUMBERS -- amplitude bounds alongside EVoxelOpEffect (DECOMPOSITION 0.2)
Its own commit, nothing else in it, because it changes the contract all thirteen tests rest on. VoxelForge.OpStack.BoxVerdictFold is extended in the same commit, as required. THE PROBLEM, restated because the fix only makes sense against it Direction alone can never recover a FIELDED carve. A noise-threshold carve (TunnelNetwork's worms, wall roughness) has no spatial bound: it answers CarveOnly on every box of every strate that enables it, and that answer is TRUE. So it kills AllSolid everywhere and the archetype skips zero tiles. No refinement of EffectOverBox can fix that. But the AMPLITUDE is bounded, and for the worm it is trivial: the block only runs below the threshold, so t = 1 - WormValue/WormThreshold is in [0,1] and NetworkMask is in [0,1], hence the carve is at most WormStrength. "The rock is solid by more than the sum of every remaining carve" is therefore provable. THE CONTRACT - IVoxelDensityOp gains MaxCarveOverBox / MaxFillOverBox (density units, FLT_MAX = unknown) and ForcedMarginOverBox (how far the density is guaranteed from zero, 0 = unknown). - FVoxelBoxHypotheses gains SolidMargin / AirMargin. A forcing op sets one; each carve subtracts its amplitude; the hypothesis dies when the margin is no longer strictly positive. - VF_ForceHypotheses and VF_FoldEffect take the new values as DEFAULTED parameters. BACKWARDS COMPATIBILITY IS THE POINT, and it is structural rather than promised: the defaults are FLT_MAX and 0, so an op that overrides nothing subtracts FLT_MAX from a margin of 0 and kills the hypothesis exactly as the purely directional fold did. Not one existing verdict moves. The float arithmetic is deliberately unguarded: 0 - FLT_MAX is -FLT_MAX, -FLT_MAX - FLT_MAX saturates to -inf, -inf > 0 is false, and no NaN is reachable because both terms share a sign. BOUNDS DECLARED (each proved from the code, not estimated -- over-estimating costs CPU, under-estimating is a hole) - FConstantFieldSource::ForcedMarginOverBox = |Value|. This is the missing FIRST TERM: without a source that states how solid the rock is, there is nothing for a bounded carve to be subtracted from, and every bound would still kill the hypothesis. - FWormFieldSource: MaxCarve = WormStrength (the bound that had been written and unused since stage A), MaxFill = 0. - FCaveRoughnessMod: 1.4 * SurfaceRoughness * VOXEL_NOISE_SCALE both ways. - FLayerLineMod (LayerLineDepth), FRibbingMod (RibbingDepth), FScallopMod (ScallopStrength), FCaveOverhangMod (SCALE * Depth * Strength). WHAT THIS DOES *NOT* DO YET, said plainly rather than implied TunnelNetwork still proves ZERO tiles. The chain dies at FRoomGraphSource, which answers Both with unknown amplitude, before any of the bounded ops are reached. Making it answer spatially means building the SDF cache for the queried box, which only pays once ClassifyTile actually consumes ClassifyBox -- so it belongs with that work, not here. The one case that changes today is a tunnel strate with RoomDensity <= 0: the room source returns Identity and the bounded worm + roughness can now leave AllSolid standing. Seven ops keep the FLT_MAX default (terrace, cliff, arch, column, dome, pinch, floor bias). Their amplitudes depend on room-relative data, and bounding them would change no verdict while the room source is unbounded. Writing bounds nobody can consume is how a bound goes stale unnoticed. ONE PRE-EXISTING DEBT MADE SHARPER, noted at every site: these bounds are computed from STRATE params, and a per-room terrain op can write a LARGER amplitude (ApplyTo overwrites even where the strate had 0). So a bound can be too small -- the dangerous direction. Same root as the too-optimistic EffectOverBox flagged in C1, same fix, and it MUST land before ClassifyTile consumes ClassifyBox. TEST: eight new blocks in BoxVerdictFold. The first two are the ones to read -- they assert that the defaults reproduce the old fold exactly, and that "unknown" is not "zero". Also asserted: carve amplitudes accumulate; equality loses the tile (the > is strict on purpose, since zero counts as air at the mesher); a bounded Both no longer kills a margin it cannot cross; and nothing bounded can resurrect an unprovable box. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |